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medoed
REGULAR
313Issues
26Score
  • medoedon [ARGF-662]

    Relates to #ARGF-471

  • medoedon [ARGF-662]

    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3154.16,12.941,2733.72> pointPrefab=AmbientVehicleSpawnpoint_CIV

  • medoedon [ARGF-661]

    Relates to #ARGF-471

  • medoedon [ARGF-661]
  • medoedon [ARGF-471]
  • medoedon [ARGF-471]

    We gathered further analytical data regarding this issue across the Kolguev map. Out of 62 total ambient vehicle spawn points evaluated on the map, 19 spawn points fail to function properly due to placement and collision errors (FindEmptyTerrainPosition failed).

    • Failure Rate: ~30.6% (19 out of 62 spawn locations are completely non-functional).

    This failure rate means nearly a third of all planned ambient vehicle spawns on Kolguev are broken, significantly reducing available transport options for players.

  • medoedon [AREXP-443]

    Most likely, the developers need analytics from the stable version of the game to understand how often the LAV-25 will see combat following this change.

  • medoedon [AREXP-443]

    They most likely did this because of the addition of the night-vision scope and the smoke grenade system.

    Plus, the rank of Captain is fairly easy to obtain following the changes to the HQC mission.

  • medoedon [AREXP-447]

    This bug also occurs when shifting from second to third gear.


  • medoedon [ARGF-616]

    console users cannot do the same as PC without extra steps.

    Console players can also load trucks; there is no difference between platforms in this regard.


    Realistically

    It's just a videogame ;)

  • medoedon [ARGF-616]

    Also applicable to 1.9.0.5

  • medoedon [ARGF-471]
  • medoedon [AREXP-167]

    Hi 👋

    I haven't been to that location yet, so I can't confirm it. Let's just close the ticket for now.


    If I notice the issue, I'll simply create a new one.

  • medoedon [AREXP-358]

    Good day!

    It's just that in the first video, the bot didn't start shooting at me from close range, but in the others, they shoot from far away and through bushes, trees, and so on.

    This caught my eye, and I decided to let them know if there might be some issues with their behavior.

  • medoedon [ARGF-533]

    Relates to T195956

  • medoedon [ARGF-471]

    <10521.2, 22.407, 9725.95>

    This position is right on the potential spawn point of one side's main base.

    Maybe they shouldn't be given an extra truck at the start of the match?

  • medoedon [ARGF-471]

    <3365.81, 267.584, 6860.03>

    This point is most likely obstructed by these blocks.



    If you find a position away from them, the car will be created

  • medoedon [ARMD-45]

    In other words, we need tools like this in Editor to see what we are placing on the map.