medoed
REGULAR
293Issues
102Score
- medoedcommented on [ARGF-471]about 16 hours ago
- ARMD-46·Workbench / Editor: Add visual error warning for invalid vehicle spawn labelscreated issueabout 17 hours agomedoed
- ARGF-502·Kolguev Map / Spawns: BTR spawn fails at coordinates due to invalid Unarmed labelcreated issueabout 17 hours agomedoed
- medoedcommented on [ARGF-471]about 18 hours ago
- medoedcommented on [ARMD-45]about 18 hours ago
- ARMD-45·Expose native placement-preview lifecycle to Workbench World Editor pluginscreated issueabout 18 hours agomedoed
- ARGF-497·Kolguev Map / Props: Multiple environment props buried under terrain in Hamertincreated issue1 day agomedoed
- medoedcommented on [ARGF-403]6 days ago
- ARGF-471·Map / Spawns: Broken ambient vehicle spawn points on Kolguev (coordinates)changed6 days agomedoed
- medoedcommented on [AREXP-361]6 days ago
- ARGF-471·Map / Spawns: Broken ambient vehicle spawn points on Kolguev (coordinates)created issue6 days agomedoed
- ARGF-470·Map / UI: Supply cache in Meglerone village missing supply map icon (Kolguev)created issue6 days agomedoed
- ARGF-468·Map / Spawns: Add extra vehicle spawns at Hamertin village & nearby gas station on Kolguev mapchanged title toMap / Spawns: Add extra vehicle spawns at Hamertin village & nearby gas station on Kolguev map6 days agomedoed
- ARGF-468·Map / Spawns: Add extra vehicle spawns at Hamertin village & nearby gas station on Kolguev mapcreated issue6 days agomedoed
- ARGF-467·Map / Spawns: Add vehicle spawn points to Soumont village on Kolguev mapcreated issue6 days agomedoed
- medoedcommented on [ARGF-439]6 days ago
- ARGF-459·UI / Inventory: Truck Cargo capacity bar displays as half-full when empty (0 kg)created issue7 days agomedoed
- ARGF-458·Vehicles / Cargo: Construction Truck has a Cargo compartment but cannot store itemscreated issue7 days agomedoed
- ARGF-457·UI / Construction Truck: Reorder tabs to place Base/HQ tab first by defaultcreated issue7 days agomedoed
- ARGF-456·Conflict Logistics: No XP awarded for unloading the 2 initial starting Supply Truckschanged title toConflict Logistics: No XP awarded for unloading the 2 initial starting Supply Trucks7 days agomedoed
- medoedcommented on [ARGF-456]7 days ago
- ARGF-456·Conflict Logistics: No XP awarded for unloading the 2 initial starting Supply Truckscreated issue7 days agomedoed
- AREXP-90·The dismantled FIA antenna at the Provins(Transformer Station) base is shown on the mapchanged title toThe dismantled FIA antenna at the Provins(Transformer Station) base is shown on the map7 days agomedoed
- ARGF-447·Loadout Issue: US Grenadier carries a bayonet that cannot attach to M203 riflecreated issue7 days agomedoed
- ARGF-446·Gameplay / Squads: Allow creating new primary squads for FIA to aid AI cleanupcreated issue7 days agomedoed
- ARGF-445·UI / Squad Roles: Mortar squad slot order places RTO first instead of Mortar Operatorcreated issue7 days agomedoed
- ARGF-444·Balance / Supply Cost: Soviet machine gunner black rig is cheaper than default rigcreated issue7 days agomedoed
- ARGF-442·Vehicle Physics Suggestion: Soften damage model for low-altitude (~50m) forced landingscreated issue7 days agomedoed
- ARGF-441·Loadout Issue: Officer spawns with unusable 460g bayonet despite carrying only a pistolcreated issue7 days agomedoed
- ARGF-439·CJK characters in names break system chat formatting & render as white diamonds on 3D tagscreated issue7 days agomedoed
- ARGF-438·UI / Logistics Delay: Building menu at HQ tent takes over 10 seconds to sync and register unloaded suppliescreated issue7 days agomedoed
- ARGF-435·Gameplay / Loadout Suggestion: Add rare chance for FIA faction to spawn with M9 pistol (Easter Egg)created issue7 days agomedoed
- ARGF-434·Gamepad UI Suggestion: Add wristwatch to quick-select radial menucreated issue7 days agomedoed
- ARGF-433·Map UI Suggestion: Update or hide map icons for depleted FIA supply cachescreated issue7 days agomedoed
- ARGF-426·[Everon] Map / Level Design: HQ Main Tent sandbag wall encroaches onto active road (StartingPos21)changed title to[Everon] Map / Level Design: HQ Main Tent sandbag wall encroaches onto active road (StartingPos21)8 days agomedoed
- ARGF-426·[Everon] Map / Level Design: HQ Main Tent sandbag wall encroaches onto active road (StartingPos21)created issue8 days agomedoed
- ARGF-425·Physics / Ragdoll: Severe character mesh stretching and bone deformation upon deathcreated issue8 days agomedoed
- ARGF-424·UI / Scenarios: "Favorite" scenario status changes do not persist after game restartcreated issue8 days agomedoed
- ARGF-423·LAV-25 Gunner Sight UI: Magnification indicator (1x / 7x) does not update when toggling zoom modescreated issue8 days agomedoed
- medoedcommented on [FT-168]8 days ago
about 16 hours ago
1 day ago
6 days ago
7 days ago
7 days ago