- medoedcommented on [AREXP-249]about 5 hours ago
An old bug that apparently hasn't been reported.
I found my old screenshot from 1.3.
- medoedcommented on [AREXP-311]about 5 hours ago
- medoedcommented on [AREXP-311]about 5 hours ago
@tracerduck FYI
- AREXP-311·When dismantling an arsenal, supplies from it disappear and are not transferred to the base warehousescreated issueabout 5 hours agomedoed
- medoedcommented on [AREXP-307]about 7 hours ago
Good catch 💪
- medoedcommented on [AREXP-307]about 7 hours ago
- medoedcommented on [AREXP-307]about 7 hours ago
- medoedreplied to a comment on [AREXP-307]about 7 hours ago
(perhaps because of the uneven terrain?
Because of this. We just checked it with @tracerduck
We placed the armory on a flat surface, and it showed 2,100 supplies.
This is a visual bug, though. The storage doesn't disappear, and you can only store more than 1,100, even if the sign says so.
- medoedcommented on [AREXP-307]about 11 hours ago
Ammunition Supply Point (US: 2100, USSR: 1100) (soviet -1000)
I just checked 2100.
Via World Editor
- about 12 hours ago
1.7.0.41
+=================================+==============+============+======================+ | | US | USSR | FIA | +=================================+==============+============+======================+ | Composition | Holds / Cost | +---------------------------------+--------------+------------+----------------------+ | Command post | 1000 / 500 | Same | 1000 / Not necessary | | Supply depot | 3000 / 175 | Same | Same | | Ammunition supply depot | 2100 / 325 | Same | 2200 / 325 | | Light vehicle maintenance point | 300 / 150 | Same | 400 / 450 | | Heavy vehicle maintenance point | 600 / 300 | 1000 / 300 | 1000 / Not necessary | | Small Living quarters | 200 / 250 | Same | 400 / 275 | | Large Living quarters | 500 / 475 | 900 / 475 | Not necessary | | Hospital | 300 / 250 | 600 / 250 | 2000 / 300 | | Helipad | 300 / 750 | 200 / 750 | Not necessary | - This comment has been removed.about 12 hours ago
- FT-110·[Feature Request] Please add preview modecreated issueabout 13 hours agomedoed
- medoedcommented on [FT-109]about 13 hours ago
\| data \|
- medoedcommented on [FT-109]about 13 hours ago
|| data ||
- medoedcommented on [FT-109]about 13 hours ago
| First Header | Second Header | | ------------- | ------------- | | Content Cell | Content Cell | | Content Cell | Content Cell | - medoedcommented on [FT-109]about 13 hours ago
| First Header | Second Header |
| ------------- | ------------- |
| Content Cell | Content Cell |
| Content Cell | Content Cell |
- medoedcommented on [FT-109]about 13 hours ago
| First Header | Second Header | | ------------- | ------------- | | Content Cell | Content Cell | | Content Cell | Content Cell | - medoedcommented on [FT-109]about 13 hours ago
| data |
- FT-109·[Feature Request] Add table supportcreated issueabout 13 hours agomedoed
- FT-108·[Feature Request] Add infinite scrolling to task view sectionscreated issueabout 13 hours agomedoed
- medoedcommented on [FT-107]about 13 hours ago
If reduce the window size, the elements begin to be located close together, as intended, and conveniently
- medoedcommented on [FT-107]about 13 hours ago
It is possible that this problem only affects widescreen monitors.
- FT-107·[Feature Request] Move the side panels closer to the center, and leave empty space at the edgescreated issueabout 13 hours agomedoed
- FT-106·[Feature Request] In the Activity section, show the ticket name, not just its numbercreated issueabout 13 hours agomedoed
- This comment has been removed.about 13 hours ago
- This comment has been removed.about 13 hours ago
- medoedcommented on [AREXP-307]about 13 hours ago
- about 13 hours ago
https://reforger.armaplatform.com/news/boot-camp-supplies-and-logistics
Here's an official article that provides some constants. If there are any differences in the game, it's likely a bug.
Maybe we could split the ticket into several parts?
Some would be dedicated to bugs, like in the example with the USSR arsenal, while others would contain suggestions for the cost of a composition depending on its capacity.
- medoedcommented on [AREXP-300]1 day ago
Yes, this subfaction has no radio contact and everything is displayed in yellow, but you can still interact with FIA bases and unload supplies.
And this, of course, is hard work and a challenge.
I hope this situation will be corrected in the next update so that one kill doesn't lead to this result.
- medoedcommented on [AREXP-303]1 day ago
Duplicate tickets #AREXP-84 and #AREXP-236
- medoedcommented on [AREXP-304]1 day ago
Duplicate ticket #AREXP-257
- medoedcommented on [AREXP-305]1 day ago
Duplicate ticket #AREXP-258
- medoedcommented on [AREXP-300]1 day ago
and when having Renegade rank, supplies cant be delivered
It's weird. I was able to get experience for delivering supplies. And in one case, I only needed to unload 100 of them to become a regular FIA.
Here in this ticket - #AREXP-268 , you can see in the screenshots how I get experience for delivering supplies.
- medoedcommented on [AREXP-300]3 days ago
Related to #AREXP-280 and #AREXP-285
Experience is awarded, but it's not reflected in the experience bar.
It's clearly displayed for unloading supplies.
- AREXP-297·A sign remains hanging in the air after a fence was destroyed in Montignac.changed title toA sign remains hanging in the air after a fence was destroyed in Montignac.7 days agomedoed
- AREXP-297·A sign remains hanging in the air after a fence was destroyed in Montignac.created issue7 days agomedoed
- AREXP-295·[Feature Request] Rework the FIA's arsenalcreated issue7 days agomedoed
- AREXP-285·The Renegade experience bar doesn't fill at all after a killchanged7 days agomedoed
- AREXP-285·The Renegade experience bar doesn't fill at all after a killchanged title toThe Renegade experience bar doesn't fill at all after a kill7 days agomedoed
- 7 days ago
I think I found the cause. The Renegade experience bar doesn't fill at all after a kill.
Steps to reproduce:
1. Turn yourself into a Renegade by reducing your experience by 20 XP 4 times.
2. Place 4 bots and start killing them one after another.
3. Check your experience bar after each kill.
4. You'll find it's always empty, but after the final, 4th kill, you'll be promoted back to Volunteer.
- medoedreplied to a comment on [AREXP-285]7 days ago
I've only done this on a live server once so far.
It's quite difficult to reproduce on it.
Maybe when I have time, I'll try to reproduce it in developer tools, but for now, this is all I have.
- medoedcommented on [AREXP-285]7 days ago
Killing a player from the enemy team usually awards experience, and this is visible in a special menu, here:
In attached video, I was a FIA Renegade and killed a player from the enemy team (USSR), but either I didn't receive any experience or it wasn't displayed in the interface.
Steps to reproduce:
1. Become a FIA Renegade
2. Kill a USSR player and a separate US player to rule out any faction influence.
3. Check that experience isn't awarded or displayed in the UI.
- medoedcommented on [AREXP-282]7 days ago
Steps to reproduce:
1. Create a construction object on the base
2. Open the map and ensure that a construction order has been created
- medoedcommented on [AREXP-282]7 days ago
The game is designed so that when you create an object at a base, a construction order is generated.
However, this only works with the faction commander, and the FIA doesn't have one.
That's why I thought it was odd to create such a task for this faction.
- AREXP-293·[Feature Request] Allow ordering FIA "UAZ-469 Off-road - PKM" from Partisan rank and abovecreated issue7 days agomedoed
- AREXP-292·[Feature Request] Add comments to closing tasks with the status "No Action Taken"changed7 days agomedoed
- AREXP-292·[Feature Request] Add comments to closing tasks with the status "No Action Taken"created issue7 days agomedoed
about 5 hours ago
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