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Map / Spawns: Broken ambient vehicle spawn points on Kolguev (coordinates)

VehiclesConflict
1

State

Awaiting internal testing
Issue key
ARGF-471
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Aug 21, 2026
Views
157
Platform
PC
Game Version
1.8.0.10
Mission
—
Is it modded?
no
Description

Multiple SCR_AmbientVehicleSpawnPointComponent nodes on the Kolguev map are failing to spawn ambient vehicles. The console logs throw FindEmptyTerrainPosition failed warnings, indicating that the spawn positions are obstructed by terrain, foliage, or nearby structures, preventing clear bounding box checks for vehicle placement.

Steps to Reproduce:

  1. Load into Kolguev and allow ambient vehicle scripts to initialize.

  2. Inspect the server console/logs or travel to the coordinates listed below.

  3. Observe that ambient vehicles fail to spawn at these specific locations due to position collision checks.

Affected Coordinates:

  1. <7556.83, 2.187, 4184.42>

  2. <6534.23, 493.375, 6641.07>

  3. <4703.61, 162.288, 7468.87>

  4. <2725.14, 221.227, 6985.77>

  5. <3365.81, 267.584, 6860.03>

  6. <3255.84, 269.355, 6840.56>

  7. <9644.25, 87.285, 9704.43>

  8. <10521.2, 22.407, 9725.95>

  9. <11798, 7.219, 10961.6>

  10. <5699.77, 2.187, 8256.61>

  11. <6066.15, 418.607, 6237>

Expected Result: Ambient vehicle spawn points should have clear terrain/collision space so vehicles can spawn reliably without script warnings.

Actual Result: FindEmptyTerrainPosition failed errors trigger at specified coordinates, leaving those ambient vehicle nodes empty.

Attachment1 file · visible to everyone

6a88504b2076bdda6d54ce45_1.png

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Reactions

Activity

    about 2 months ago
  • medoed
    created issueabout 2 months ago
  • medoed
    changedabout 2 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    about 2 months ago
  • rr_4422
    about 2 months ago
    rr_4422
    about 2 months ago

    Yeah... Kolguyev has a lot of bugs at the moment. A lot of the hospitals don't have functioning medical areas, vehicle spawns aren't working, some props in buildings float when the building is destroyed, and the entire map lacks building plots for Game Master. (not that building plots are even necessary, of course)

  • about 2 months ago
  • medoed
    about 2 months ago
    medoed
    about 2 months ago

    <3365.81, 267.584, 6860.03>

    This point is most likely obstructed by these blocks.



    If you find a position away from them, the car will be created

  • medoed
    about 2 months ago
    medoed
    about 2 months ago

    <10521.2, 22.407, 9725.95>

    This position is right on the potential spawn point of one side's main base.

    Maybe they shouldn't be given an extra truck at the start of the match?

  • about 1 month ago
  • medoed
    about 1 month ago
    medoed
    about 1 month ago

    You can use my mod to find a more suitable position.

    https://reforger.armaplatform.com/workshop/6A30CC9A0322E1B9-AmbientVehicleSpawnDiag


  • 17 days ago
  • medoed
    17 days ago
    medoed
    17 days ago

    We gathered further analytical data regarding this issue across the Kolguev map. Out of 62 total ambient vehicle spawn points evaluated on the map, 19 spawn points fail to function properly due to placement and collision errors (FindEmptyTerrainPosition failed).

    • Failure Rate: ~30.6% (19 out of 62 spawn locations are completely non-functional).

    This failure rate means nearly a third of all planned ambient vehicle spawns on Kolguev are broken, significantly reducing available transport options for players.

  • medoed
    17 days ago
    medoed
    17 days ago
    # scope=errors_only
    # Extracted from ME_AmbientAuditBatch_6.txt; game=1.8.0.13; date=2026-09-24; includes point_overlaps
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<7556.83,2.187,4184.42> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<6066.15,418.607,6237> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<11798,7.219,10961.6> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<9644.25,87.285,9704.43> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3365.81,267.584,6860.03> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3255.84,269.355,6840.56> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<10521.2,22.407,9725.95> pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7123.8,314.488,6047.73> overlappingCoordinates=<7132.75,314.456,6051.48> pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<7113.65,314.462,6043.78> faction=USSR include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7132.75,314.456,6051.48> overlappingCoordinates=<7123.8,314.488,6047.73> pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=conflicting_labels conflicts=[TRAIT_ARMED] consequence=requirements are impossible; no vehicle can match entity= coordinates=<2635.64,24.218,5467.07> faction=USSR include=[VEHICLE_HELICOPTER, TRAIT_ARMED] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<2635.64,24.218,5467.07> faction=USSR include=[VEHICLE_HELICOPTER, TRAIT_ARMED] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_USSR
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<5699.77,2.187,8256.61> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<2725.14,221.227,6985.77> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<6497.59,24.486,3864.53> faction=FIA include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=conflicting_labels conflicts=[TRAIT_ARMED] consequence=requirements are impossible; no vehicle can match entity= coordinates=<7013.27,4.636,3842.2> faction=FIA include=[TRAIT_ARMED, TRAIT_PASSENGERS_SMALL] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<7013.27,4.636,3842.2> faction=FIA include=[TRAIT_ARMED, TRAIT_PASSENGERS_SMALL] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<5848.33,413.569,5782.6> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<6534.23,493.375,6641.07> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<4703.61,162.288,7468.87> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<4652.53,169.362,7467.31> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
    

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State

Awaiting internal testing
Issue key
ARGF-471
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Aug 21, 2026
Views
157