State
Multiple SCR_AmbientVehicleSpawnPointComponent nodes on the Kolguev map are failing to spawn ambient vehicles. The console logs throw FindEmptyTerrainPosition failed warnings, indicating that the spawn positions are obstructed by terrain, foliage, or nearby structures, preventing clear bounding box checks for vehicle placement.
Steps to Reproduce:
Load into Kolguev and allow ambient vehicle scripts to initialize.
Inspect the server console/logs or travel to the coordinates listed below.
Observe that ambient vehicles fail to spawn at these specific locations due to position collision checks.
Affected Coordinates:
<7556.83, 2.187, 4184.42>
<6534.23, 493.375, 6641.07>
<4703.61, 162.288, 7468.87>
<2725.14, 221.227, 6985.77>
<3365.81, 267.584, 6860.03>
<3255.84, 269.355, 6840.56>
<9644.25, 87.285, 9704.43>
<10521.2, 22.407, 9725.95>
<11798, 7.219, 10961.6>
<5699.77, 2.187, 8256.61>
<6066.15, 418.607, 6237>
Expected Result: Ambient vehicle spawn points should have clear terrain/collision space so vehicles can spawn reliably without script warnings.
Actual Result: FindEmptyTerrainPosition failed errors trigger at specified coordinates, leaving those ambient vehicle nodes empty.
Activity
Yeah... Kolguyev has a lot of bugs at the moment. A lot of the hospitals don't have functioning medical areas, vehicle spawns aren't working, some props in buildings float when the building is destroyed, and the entire map lacks building plots for Game Master. (not that building plots are even necessary, of course)
You can use my mod to find a more suitable position.
https://reforger.armaplatform.com/workshop/6A30CC9A0322E1B9-AmbientVehicleSpawnDiag
We gathered further analytical data regarding this issue across the Kolguev map. Out of 62 total ambient vehicle spawn points evaluated on the map, 19 spawn points fail to function properly due to placement and collision errors (FindEmptyTerrainPosition failed).
Failure Rate: ~30.6% (19 out of 62 spawn locations are completely non-functional).
This failure rate means nearly a third of all planned ambient vehicle spawns on Kolguev are broken, significantly reducing available transport options for players.
# scope=errors_only
# Extracted from ME_AmbientAuditBatch_6.txt; game=1.8.0.13; date=2026-09-24; includes point_overlaps
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<7556.83,2.187,4184.42> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<6066.15,418.607,6237> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<11798,7.219,10961.6> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<9644.25,87.285,9704.43> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3365.81,267.584,6860.03> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3255.84,269.355,6840.56> pointPrefab=AmbientVehicleSpawnpoint_CIV
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<10521.2,22.407,9725.95> pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7123.8,314.488,6047.73> overlappingCoordinates=<7132.75,314.456,6051.48> pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<7113.65,314.462,6043.78> faction=USSR include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7132.75,314.456,6051.48> overlappingCoordinates=<7123.8,314.488,6047.73> pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=conflicting_labels conflicts=[TRAIT_ARMED] consequence=requirements are impossible; no vehicle can match entity= coordinates=<2635.64,24.218,5467.07> faction=USSR include=[VEHICLE_HELICOPTER, TRAIT_ARMED] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<2635.64,24.218,5467.07> faction=USSR include=[VEHICLE_HELICOPTER, TRAIT_ARMED] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_USSR
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<5699.77,2.187,8256.61> pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<2725.14,221.227,6985.77> pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<6497.59,24.486,3864.53> faction=FIA include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=conflicting_labels conflicts=[TRAIT_ARMED] consequence=requirements are impossible; no vehicle can match entity= coordinates=<7013.27,4.636,3842.2> faction=FIA include=[TRAIT_ARMED, TRAIT_PASSENGERS_SMALL] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<7013.27,4.636,3842.2> faction=FIA include=[TRAIT_ARMED, TRAIT_PASSENGERS_SMALL] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<5848.33,413.569,5782.6> pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<6534.23,493.375,6641.07> pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<4703.61,162.288,7468.87> pointPrefab=AmbientVehicleSpawnpoint_FIA
[ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<4652.53,169.362,7467.31> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
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