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rr_4422
REGULAR
12Issues
8Score
  • rr_4422on [ARGF-669]

    Or the wrong head type- JUST SAYING!

  • rr_4422on [ARGF-701]

    AH! I think I've also been having this issue. The connection would sporadically jump to 999ms and either fall back down or disconnect you from the server right?

  • rr_4422
    created issue
    ARGF-473·Voice can be toggled while in various menus
  • rr_4422on [ARGF-471]

    Yeah... Kolguyev has a lot of bugs at the moment. A lot of the hospitals don't have functioning medical areas, vehicle spawns aren't working, some props in buildings float when the building is destroyed, and the entire map lacks building plots for Game Master. (not that building plots are even necessary, of course)

  • rr_4422on [ARGF-465]

    Sometimes the AI take a long time to appear. They could also have spawned in the ocean on the edge of the map in my experience. Select the floating squad marker and you should be able to see where the AI are, if anywhere.

  • rr_4422
    created issue
    ARGF-469·Playstation Menu Causes Connection Loss
  • rr_4422
    created issue
    ARGF-466·Transport Trucks Incompatible with Bots
  • rr_4422on [ARGF-456]

    I don't think this is much of a bug as much as it's an oversight in the design behind supply transport. From what I know, it's loosely based on not only the supplies, but also the distance traveled to deliver them.

  • rr_4422on [ARGF-393]

    Yeah that's definitely not right. The loading screen tips explicitly say that hand grenades don't work against larger vehicles.

  • rr_4422on [ARGF-386]

    This looks fine. I'd argue they were even more stiff before the update.

  • rr_4422on [ARGF-385]

    I don't really see this as a problem honestly. Lying down in the grass should hide someone, regardless what brought them there.

  • rr_4422on [ARGF-370]

    I see, so this isn't a Kolguyev problem, this is a building plot problem.

  • rr_4422on [ARGF-366]

    Can confirm. Tried placing dynamite on US and it was appearing several feet in the air from where I placed it.

  • rr_4422on [ARGF-382]

    This is something already listed in known issues.

  • rr_4422
    created issue
    ARGF-373·Soviet/FIA Medical Kits and "Ghost Bandages"
  • rr_4422on [ARGF-331]

    Can confirm this issue is on PS5 as well. Seems to only be with the sitting on bench and sitting down emote variants and not the sit on ground emote. The Smoking emote also takes a really long time to exit.

  • rr_4422on [ARGF-339]

    Squad cohesion is one way to get experience. Just be near your squad mates and you'll passively get experience.

  • rr_4422on [ARGF-337]

    This is something that could maybe happen once they fix the issue with the upper half of the tower floating when the lower half is destroyed. Until then, this is one of those things that will wait.

  • rr_4422on [ARGF-345]

    It does seem lackluster, but it is the first version of farhide we have. Hopefully later it'll make your lower body transparent instead of just changing color. I do want to see it be based on distance to some degree though because in real life someone would be as concealed as much as they have layers of wheat/grass between them and what they're hiding from.

  • rr_4422
    created issue
    ARGF-343·Emotes can be activated while unconscious.
  • rr_4422
    created issue
    ARGF-342·AI FIA blocking construction by Durras
  • rr_4422on [ARGF-302]

    I found the mod! It still works in 1.8.0.10 and it's named "JRM Supply Fix", and it was made by "JustJustice".


    The description says it modifies the supply system to bypass the game mode check which disables the supply system.

  • rr_4422on [ARGF-302]

    There was a mod that fixed the issue if I could find it. I do know that the compositions in Game Master are different from the ones in Conflict in a few ways. The US hospital the Game Master can spawn is larger than the one that can be constructed.

  • rr_4422
    created issue
    ARGF-302·Game Master Global Supply Use Error