I do understand that rogue players who go and die and contribute little to nothing to the team are bad and should be minimized. However, when getting killed twice gives you renegade, the game becomes extremely hostile to any new players. Noobs (like me) go with the team to points and are usually the first to die because we haven't mastered the mechanics yet, and we're punished severely for it. Additionally, now saboteurs and experienced players have no reason to go and, well, sabotage. Killing enemies and destroying vehicles and supplies don't increase rank, so what's the point? You go in, kill as many enemy players and vehicles as you like, die, and the net result is a punishment for you. Worse, do it one more time, and you're a renegade who can't access any of your team's supplies and can be shot by your team with no consequences. I am fine with this system, but please make it more forgiving for noobs by implementing new ways to gain points that aren't just delivering supplies or taking points.