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Far Hiding System: Character completely disappears when shot, falling dead, or knocked unconscious at long distance

GeneralCharacter
0

State

No action taken
Issue key
ARGF-385
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Aug 18, 2026
Views
113
Platform
PC
Game Version
1.8.0.10
Mission
—
Is it modded?
no
Description

Following the recent update that introduced the Far Hiding feature (which terrain-blends characters at long distances), I noticed an issue when a character is shot and falls down. Once a character drops to the ground upon getting hit, killed, or falling unconscious, they completely disappear beneath the terrain texture/geometry, making them impossible to see.

Note: I specifically observed this behavior during hit/incapacitation animations rather than a regular prone action.


Steps to Reproduce:

  1. Position yourself at a long distance where the Far Hiding system is active.

  2. Shoot a character at that distance so they fall dead or get knocked unconscious (ragdoll/fall animation).

  3. Observe the character disappearing completely into the ground texture as they hit the deck.

Expected Result: The fallen/unconscious character's body should remain visible on the terrain, blending naturally with the environment without fully vanishing into the geometry.


Actual Result: The character becomes completely invisible immediately upon falling to the ground after being hit.


Additional Information: Attached video shows the exact moment when the shot hits and the character disappears upon falling.

Attachment2 files · visible to everyone

Far_Hiding.mp4

35 MB

Far_Hiding_2.mp4

22 MB

Reactions

Activity

    about 2 months ago
  • medoed
    created issueabout 2 months ago
  • rr_4422
    about 2 months ago
    rr_4422
    about 2 months ago

    I don't really see this as a problem honestly. Lying down in the grass should hide someone, regardless what brought them there.

  • l909
    changed state to
    AWAITING INTERNAL TESTING
    about 2 months ago
  • i3d
    about 2 months ago
    i3d
    about 2 months ago

    I have recreated your shot in GM and compared 150m to 300m grass render distance to show you just how hidden the body would be if your system's grass render distance was maxed out to 300m. It looks like far hide is working as indended here in this tall grass. The body would be hidden by grass if it rendered, so it's expected to be fully hidden by Far Hide

  • medoed
    about 2 months ago
    medoed
    about 2 months ago

    Thank you so much for such a detailed comparison.

    My main complaint is that the character is completely hidden by the texture, although part of the silhouette is visible in the grass.

  • medoed
    about 2 months ago
    medoed
    about 2 months ago
  • about 2 months ago
  • l909
    Moderator
    about 2 months ago
    l909
    Moderator
    about 2 months ago

    Hello.
    We have tested this on our end but we were unable to reproduce the issue.

    Tested by killing a player, knocking out a player, and in every instance, the body was not disappearing but covering by Far Hide feature correctly. 

  • l909
    changed state to
    NO ACTION TAKEN
    about 2 months ago

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State

No action taken
Issue key
ARGF-385
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Aug 18, 2026
Views
113