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  • Far Hiding System: Character completely disappears when shot, falling dead, or knocked unconscious at long distance
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Far Hiding System: Character completely disappears when shot, falling dead, or knocked unconscious at long distance

General

Character

Issue Key

ARGF-385

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

medoed

Created

Aug 18, 2026

Views

6

Attachments

Far_Hiding.mp4

Far_Hiding_2.mp4

Platform

PC

Game Version

1.8.0.10

Mission

 

Is it modded?

Description

Following the recent update that introduced the Far Hiding feature (which terrain-blends characters at long distances), I noticed an issue when a character is shot and falls down. Once a character drops to the ground upon getting hit, killed, or falling unconscious, they completely disappear beneath the terrain texture/geometry, making them impossible to see.

Note: I specifically observed this behavior during hit/incapacitation animations rather than a regular prone action.


Steps to Reproduce:

  1. Position yourself at a long distance where the Far Hiding system is active.

  2. Shoot a character at that distance so they fall dead or get knocked unconscious (ragdoll/fall animation).

  3. Observe the character disappearing completely into the ground texture as they hit the deck.

Expected Result: The fallen/unconscious character's body should remain visible on the terrain, blending naturally with the environment without fully vanishing into the geometry.


Actual Result: The character becomes completely invisible immediately upon falling to the ground after being hit.


Additional Information: Attached video shows the exact moment when the shot hits and the character disappears upon falling.

Attachment

Far_Hiding.mp4

35 MB

Far_Hiding_2.mp4

22 MB

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Issue Key

ARGF-385

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

medoed

Created

Aug 18, 2026

Views

6

Attachments

Far_Hiding.mp4

Far_Hiding_2.mp4