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Map / Spawns: Broken ambient vehicle spawn points on Everon (~10% failure rate)

VehiclesConflict
0

State

Awaiting internal testing
Issue key
ARGF-661
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Sep 24, 2026
Views
54
Platform
PC
Game Version
1.8.0.13
Mission
—
Is it modded?
no
Description

Multiple SCR_AmbientVehicleSpawnPointComponent nodes on the Everon map fail to spawn ambient vehicles. Similar to the issue observed on Kolguev, the spawn points trigger FindEmptyTerrainPosition failed console warnings, indicating obstructed bounding boxes or misaligned placement relative to terrain and nearby structures.

Out of 181 total ambient vehicle spawn points analyzed on Everon, 18 spawn points fail to spawn vehicles due to these placement/collision errors (~10% failure rate).

Steps to Reproduce:

  1. Load into the Everon map in a scenario with ambient vehicle spawning enabled.

  2. Inspect the server console/logs for SCR_AmbientVehicleSpawnPointComponent: FindEmptyTerrainPosition failed warnings.

  3. Observe that roughly 10% of ambient vehicle spawn nodes across the map fail to generate vehicles.

Expected Result: All ambient vehicle spawn points on Everon should have clear bounding volumes and valid coordinates so vehicles spawn consistently.

Actual Result: 18 out of 181 spawn points fail with collision errors, leaving those locations empty.

Reactions

Activity

    17 days ago
  • medoed
    created issue17 days ago
  • medoed
    17 days ago
    medoed
    17 days ago
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<7228.17,136.625,2321.68> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7248.58,136.872,2202.72> overlappingCoordinates=<7241.81,136.754,2204.95> pointPrefab=AmbientVehicleSpawnpoint_CIV
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<10041.3,2.688,1588.38> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10041.3,2.688,1588.38> overlappingCoordinates=<10049.1,2.704,1584.87> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<10049.1,2.704,1584.87> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10049.1,2.704,1584.87> overlappingCoordinates=<10041.3,2.688,1588.38> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10049.1,2.704,1584.87> overlappingCoordinates=<10055.2,2.801,1582.01> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<10055.2,2.801,1582.01> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10055.2,2.801,1582.01> overlappingCoordinates=<10049.1,2.704,1584.87> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10055.2,2.801,1582.01> overlappingCoordinates=<10061.2,2.801,1577.97> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<10061.2,2.801,1577.97> faction=FIA include=[TRAIT_AMPHIBIOUS] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<10061.2,2.801,1577.97> overlappingCoordinates=<10055.2,2.801,1582.01> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<5607.05,90.546,5905.68> faction=FIA include=[FACTION_FIA, VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=1 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3472.78,179.875,5805.25> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3910.55,15.219,8416.95> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<6629.61,5.221,3141.22> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<4454.89,58.633,6221.48> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<3752.45,58.794,7020.7> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<7508.81,134.102,4793.76> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=overlapping_spawn_area action=RECHECK_PLACEMENT entity= coordinates=<7241.81,136.754,2204.95> overlappingCoordinates=<7248.58,136.872,2202.72> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<5845.2,235.007,7255.72> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<8093.07,223.153,4169.1> faction=FIA include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_empty_terrain_position action=RECHECK_PLACEMENT entity= coordinates=<4015.11,109.168,6695.7> pointPrefab=AmbientVehicleSpawnpoint_FIA
    [ME_DEBUG_AVSP_AUDIT] status=ERROR reason=no_vehicle_candidates entity= coordinates=<5106.09,40.154,10426.5> faction=FIA include=[VEHICLE_APC] exclude=[TRAIT_ARMED] requireAll=0 pointPrefab=AmbientVehicleSpawnpoint_FIA
    
  • medoed
    17 days ago
    medoed
    17 days ago

    Relates to #ARGF-471

  • 12 days ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    12 days ago

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State

Awaiting internal testing
Issue key
ARGF-661
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Sep 24, 2026
Views
54