A SCR_AmbientVehicleSpawnPointComponent node on the Arland map fails to spawn an ambient vehicle. Just like on Kolguev and Everon, the spawn point triggers a FindEmptyTerrainPosition failed warning in the console/log.
This indicates that the spawn node coordinate is obstructed by nearby structures, foliage, or terrain geometry, preventing the bounding box validation from completing successfully.
Steps to Reproduce:
Load into the Arland map in a scenario with ambient vehicle spawning enabled.
Monitor the server console/logs for SCR_AmbientVehicleSpawnPointComponent: FindEmptyTerrainPosition failed warnings.
Observe that the ambient vehicle spawn node fails to create a vehicle.
Expected Result: The ambient vehicle spawn point on Arland should have clear terrain and collision bounds to allow proper vehicle spawning.
Actual Result: The spawn point triggers a FindEmptyTerrainPosition failed error and leaves the node empty.