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Gameplay / FIA: Increase teamkill threshold before triggering Renegade status

Conflict
-1

State

User feedback
Issue key
ARGF-636
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Sep 20, 2026
Views
114
Platform
PC
Game Version
1.8.0.13
Mission
—
Is it modded?
no
Description

Currently, players playing as the FIA faction trigger the Renegade status extremely easily—often after just a single accidental friendly kill or accidentally running over an AI teammate with a vehicle. Since recovering lost rank and removing the Renegade status is exceptionally difficult, this zero-tolerance threshold creates unnecessary punishment for honest mistakes.

I propose relaxing the requirements for becoming a Renegade when playing as FIA by increasing the tolerance threshold (e.g., triggering Renegade status only after 2 teamkills or implementing a point-decay/warning system).

Rationale / Why it's needed:

  • Prevents Unfair Penalties: AI bots frequently path into vehicle traffic or line of fire; penalizing a player instantly with Renegade status for 1 accidental kill is overly punitive.

  • Smoother Progression: Keeps player morale high and prevents players from being locked out of team mechanics over a single mistake while still punishing intentional mass teamkillers.

Suggested Implementation:

  • Increase the required friendly-kill count to at least 2 teamkills before applying the Renegade status for FIA players, or add a warning buffer for the first infraction.

Attachment1 file · visible to everyone

Arma_Reforger_Experimental_replay_2026_09_18_22_47.mp4

29 MB

Reactions

Activity

    21 days ago
  • medoed
    created issue21 days ago
  • 20 days ago
  • l909
    changed state to
    USER FEEDBACK
    20 days ago

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State

User feedback
Issue key
ARGF-636
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
medoed
Created
Sep 20, 2026
Views
114