Currently, players playing as the FIA faction trigger the Renegade status extremely easily—often after just a single accidental friendly kill or accidentally running over an AI teammate with a vehicle. Since recovering lost rank and removing the Renegade status is exceptionally difficult, this zero-tolerance threshold creates unnecessary punishment for honest mistakes.
I propose relaxing the requirements for becoming a Renegade when playing as FIA by increasing the tolerance threshold (e.g., triggering Renegade status only after 2 teamkills or implementing a point-decay/warning system).
Rationale / Why it's needed:
Prevents Unfair Penalties: AI bots frequently path into vehicle traffic or line of fire; penalizing a player instantly with Renegade status for 1 accidental kill is overly punitive.
Smoother Progression: Keeps player morale high and prevents players from being locked out of team mechanics over a single mistake while still punishing intentional mass teamkillers.
Suggested Implementation: