Relates to #ARGF-502
Currently, when a mapper assigns a label/variant filter to a VehicleSpawnPoint component that has no corresponding prefab in the project (e.g., setting a Soviet BTR to "Unarmed"), Workbench allows saving the world without any warning or validation error.
I propose adding an automated validation check or visual icon/warning in the Workbench World Editor when a spawn component is assigned an invalid or unmapped vehicle tag/label combination.
Rationale / Why it's needed:
Prevents Silent Failures: Mappers can instantly spot broken spawn configurations during map creation instead of discovering empty vehicle spawns in playtests.
Improves Tooling Workflow: Catches missing/deprecated vehicle prefabs automatically during scene compilation or map checks.
Suggested Implementation: