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bis_fnc_kk
MODERATOR
1Issues
0Score

    about 3 hours ago

  • bis_fnc_kk
    changedabout 3 hours ago
    FT-160·Cannot edit dropdown on existing ticket
  • bis_fnc_kk
    created issueabout 3 hours ago
    FT-160·Cannot edit dropdown on existing ticket
  • about 18 hours ago

  • bis_fnc_kk
    changed state to
    IN PROGRESS
    about 18 hours ago
    A3G-7·SpectrumAnalyzerClosed & unhide actions don't fire when switching weapons
  • bis_fnc_kk
    Moderator
    commented on [A3G-7]
    about 18 hours ago

    >and the action menu remains hidden

    this is present in 2.20, I wish this report was made a week ago :(

  • bis_fnc_kk
    Moderator
    commented on [A3G-6]
    about 18 hours ago

    I agree but as I said the behavious cannot be changed and as it is a Nular command alt syntax cannot be added. This means new command and for something trivial like this (all)Dedmen would not be happy

  • bis_fnc_kk
    Moderator
    commented on [A3G-6](edited)
    about 18 hours ago

    >There is allDead command for this. Isn't that logical?
    allDead includes vehicles allDeadMen excludes vehicles. I did not make it, so cannot tell you teh logic, but it was there for too long to change behaviour

  • bis_fnc_kk
    Moderator
    commented on [A3G-6](edited)
    about 18 hours ago

    No, agents are agents

    agents apply {typeof agent _x} // ["Snake_random_F","Snake_random_F","Snake_random_F","Rabbit_F"]

  • bis_fnc_kk
    changed state to
    DONE
    about 18 hours ago
    A3G-6·allDeadMen returns not only men
  • bis_fnc_kk
    Moderator
    commented on [A3G-6](edited)
    about 18 hours ago

    This behaviour was well documented as of 21:50, 5 October 2013 https://community.bistudio.com/wiki/allDeadMen