Visual LOD problems have been occurring since the release of 2.22, especially in MP environments. Objects arbitrarily go into less detailed LODs when they really should not be doing - including one such instance I experienced where I was inside of a building looking out through a window and the building changed to a LOD that didn't even have an interior. Another such example is linked in the clip below. The image below also contains an instance where buildings and trees changed LOD while in the center of my screen at ~200m away.