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1

setObjectScale synchronization failure on dedicated server

MultiplayerServerLocalization
1

State

Open
Issue key
A3G-111
Access
Public
Space
Arma 3
Project
General
Creator
xam
Created
Oct 6, 2026
Views
10
Issue Type
Bug/Error
Section
Game Version
2.22 (Current Stable)
Was this also present in the previous version?
I don't know / Not relevant
Severity
It would be nice to fix this
Section
Operating System
Windows
Windows
Windows Version
—
Description

When using attachTo and setObjectScale the attached Object is changing its size for 1-2 seconds to scale 1 whenever the objectholder is moving.


this is part of a function, called on a dedicated server, serverside only:

_camoObj = createVehicle [_type, [0, 0, 0], [], 0, "CAN_COLLIDE"];

_camoObj attachTo [_veh, _pos];

_camoObj setVectorDirAndUp _vecDirAndUp;

_camoObj setObjectScale _scale;

//how to prevent flickering scale? --> [_camoObj, _scale] remoteExec ["setObjectScale", 0, true]; --> sync error? bi wiki says local argument, gobal effect


flickering size effect can be reproduced on dedicated server only.

Reactions

Activity

    about 12 hours ago
  • xam
    created issueabout 12 hours ago

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State

Open
Issue key
A3G-111
Access
Public
Space
Arma 3
Project
General
Creator
xam
Created
Oct 6, 2026
Views
10