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2

Make spawnable "#windlet" object be adjustable

Feature Request
2

State

Open
Issue key
A3G-48
Access
Public
Space
Arma 3
Project
General
Creator
diwako
Created
Aug 28, 2026
Views
75
Issue Type
Feature Request
Severity
It would be nice to fix this
Description

Since version 2.22 "#windlet" objects can be now detected via the "allObjects" command. Turns out you can also spawn them now via "createVehicle". Yet you cannot interact with them. Setting their size, the position, their direction vectors all does nothing. The object is there, not doing anything at all.


I created a ticket for this feature on the old feedback tracker and it seems Killzone_Kid even claimed it, an internal Ref Ticket (AIII-56983) was set, and something was done seeing it is now spawnable.


KK also posted on discord several videos of him manipulating local winds. So something was done, at least as a feature branch, however seeing the object now being spawnable, maybe that was merged and not documented, or partially merged?


Here a quick and dirty script to spawn such an object and let it rotate around the player:

private _wind = "#windlet" createVehicleLocal (getPos player);
_wind spawn {
    private _dir = 0;
    while {true} do {
        _this setPosWorld getPosWorld player;
        _this setDir _dir;
        _this setObjectScale 5;
        _dir = _dir + 5;
        sleep 0.01;
    };
};
_wind
Reactions

Activity

    22 days ago
  • diwako
    created issue22 days ago
  • 18 days ago
  • bis_fnc_kk
    Moderator
    18 days ago
    bis_fnc_kk
    Moderator
    18 days ago

    It is still WIP so at the moment it is a placeholder

  • diwako
    18 days ago
    diwako
    18 days ago

    Okay, still looking foward to this feature being avaiable at some point then.

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State

Open
Issue key
A3G-48
Access
Public
Space
Arma 3
Project
General
Creator
diwako
Created
Aug 28, 2026
Views
75