Since version 2.22 "#windlet" objects can be now detected via the "allObjects" command. Turns out you can also spawn them now via "createVehicle". Yet you cannot interact with them. Setting their size, the position, their direction vectors all does nothing. The object is there, not doing anything at all.
I created a ticket for this feature on the old feedback tracker and it seems Killzone_Kid even claimed it, an internal Ref Ticket (AIII-56983) was set, and something was done seeing it is now spawnable.
KK also posted on discord several videos of him manipulating local winds. So something was done, at least as a feature branch, however seeing the object now being spawnable, maybe that was merged and not documented, or partially merged?
Here a quick and dirty script to spawn such an object and let it rotate around the player:
private _wind = "#windlet" createVehicleLocal (getPos player)
_wind spawn {
private _dir = 0
while {true} do {
_this setPosWorld getPosWorld player
_this setDir _dir
_this setObjectScale 5
_dir = _dir + 5
sleep 0.01
}
}
_wind