First issue:
Airdroping ViV objects detaches parachute to early. It get's obvious when dropping non-physics enabled objects such as H-barriers and Sandbag walls. But it looks like it happens even with things like Huron containers and others. It's just a lot less noticable since they don't freeze on detach.
Manual repro steps (already set up in the repro mission):
1. Load H-barrier or Sandbag wall into a V-44 Black fish (Vehicle Transport)
2. Start mission
3. "Unload all vehicles" while flying
4. Objects get a parachute and floats down to the ground, but the parachute detaches early and object freezes mid-air.
Observations:
-The larger and the more non-uniform the object shape is, the worse the issue seems to get, ie. freezing further from the ground. ("H-barrier (5 Blocks)" is a lot worse than "H-barrier (Block)")
-Even if they were to freeze when they actually touch the ground, most of the object would likely still be jutting up off the ground since they almost never fall flat due to wind. Should they snap to ground where they land instead?
Second issue, found while creating the repro mission:
H-barriers (and probably others) block detection of "in flight"-state on mission start.
Manual repro steps (already set up in the repro mission):
1. Load a "H-barrier (5 blocks)" and a "H-barrier (Block)" into a V-44 Black fish (Vehicle Transport)
2. Drag it up to a altitude where it should be flying
3. Start mission
4. Vehicle falls out of the sky and explodes
Attached:
- A couple of screenshots
- Repro mission