- purechaoscommented on [AREXP-114]8 days ago
This has been implemented or "fixed" now, I know this is a "feedback" issue but I believe it was a possible bug, this issue could be marked as Done.
Testing video on the latest update 1.7.0.41:
Thanks
- purechaoscommented on [AREXP-246]12 days ago
I went back and played some stable 1.6 and man, the vehicles feel so much better
- purechaoscommented on [AREXP-237]14 days ago
Sometimes it lets you disassemble, sometimes it does not, but most of the times it does not
I've heard it is a bug (the ability to disassemble enemy structures)
- FT-102·Reply button bugcreated issue14 days agopurechaos
- FT-101·Duplicated Issues on "My profile" -> "Issues"created issue14 days agopurechaos
- 14 days ago
You do get experience, it's just such a tiny amount 😂
If you now complain about the amount of xp you get I totally understand ahaha
edit: but those were not valuable intel, if you have highly valuable intel or even the enemy commander papers, you get way more experience
- purechaosreplied to a comment on [AREXP-185]14 days ago
You did not understand my line of thinking at all
This is bad for the one defending the base AND/OR for the attacker.
I am at an advantage for I know that there are enemies nearby WITHOUT SEEING them, why would I forsake my advantage by exposing myself trying to find the guy carefully walking/hiding among bushes towards the center of my base?
The basic option is to 50/50 solo him:
Win: You clear the base;
Lose: He starts to capture the base and you have to spawn on another base;
My decision: Just wait for him, you know about him and he doesn't know about you, better chances to get him by just waiting.
I am effectively playing his own tactic by waiting and reconing, he will start to wonder why he is not capping and look for possible bots then boom, he's gone..
The game gave me his location information without me laying my eyes on him
Problem here is that some people do this just to stall the base, giggling from far away seeing us wander around, how corny is this?
I mean, doesn't take much to realise that this is really bad lmao
I'd rather them just point blank shoot me by surprising me than wander around for 20 minutes just to get killed by the waiting enemy.
Yes, I am considering the actual enemy POV, not the corny enemy POV.
Possible solution to your problem: maybe the problem is that you are palying the game "wrong"
Is playing the game right leaving your fort and look for the enemy outside?
If you are a group of 4 people building the base, you will find that guy way quicker
Don't you have feelings? What about the enemy that carefully and silently approached your base and got found ✨magically✨
It is not to fix MY problem like you implied, it is to make enemies have an actual element of surprise and the subproduct of this is to remove this intended exploit from the game which in turn will make these corny exploiters obsolete -> making both the actual defenders and attackers happy!
- purechaosreplied to a comment on [FT-97]16 days ago
The issue was that the text box stays under the keyboard (watch first seconds of replied video above). But it looks like it is apart of this issue as the emojis are causing this
- 16 days ago
Some emojis are in the correct size, but if you try to delete them, the keyboard twitches
Video evidence:
I found yet another bug while typing this comment 🥲
- purechaoscommented on [FT-98]16 days ago
Found how to unglitch
Click inside a text box, scroll up and down
- FT-98·Publish button disappears (MOBILE)created issue16 days agopurechaos
- FT-97·Huge emojis when typing (MOBILE)created issue16 days agopurechaos
- 16 days ago
Testing
Works perfectly fine 👌
Holy Jesus, the emojis are so huge
Here I go create another issue 😂
(big emojis when typing)
- purechaosreplied to a comment on [FT-57]16 days ago
Testing
Replying from mobile and attaching a file
- purechaoscommented on [AREXP-246]17 days ago
You are right and I want to say they will do something about it, but they won't and this was probably intentional to accomodate the casual players.
That and auto handbrake
- purechaoscommented on [AREXP-245]18 days ago
Making this game casual friendly will make veterans quit the game
they've already started applying automatic handbrake when you leave the vehicle in 1.7, which I disapprove of #AREXP-114
- purechaoscommented on [FT-86]21 days ago
I noticed the Copy link comment is also hidden (the button next to reply) aswell
- FT-86·Reply button hidden (MOBILE)created issue22 days agopurechaos
- 22 days ago
You should not be able to build up bases where enemys are close by.
We can build up bases when the enemy is nearby, what we can not do is place blueprints via the command post building mode, which is the only way to place building blueprints in a base, we can place sandbags when enemies are nearby, for example.
If an enemy is close, a Base is under attack, even when he is hiding.
And isn't that bad design? The base under attack nerfs should only be presented once the enemy presence is larger in the area (after we hear the siren).
I know you are aware of that problem but you want to counter that problem with a new feature
It isn't that dificult to implement at all, it is just a weakened game master that hides entities, just like when they are hidden when the soldiers and vehicles are further away than the render distance and like the render distance is instantly decreased when you are in the inventory. Just make the render distance 0 while in building mode. I will do it for free, give me the code 🤣 .
There are different render distances for infantry, vehicles and buildings, therefore there can easily be a different render distance for enemy entities.
Heck it will even improve performance and fix some bugs where the commander can spot enemies in the area without the blurred filter and the ability to spot enemies while blurred because we can still see a bit and perfectly hear their movements.
you are asking for the implemtation of a new system to remove a small problem.
Trust me, it is NOT a small problem, I've had my share of games where I am building and then someone enter the circle, I immediately know what will happen, I hop on to my 2nd monitor and watch a 20 minute video while hiding in a bush, for moving to find him is just a way to say "shoot me". I've had FIA drop AI in the circle just to stop me from building.
I'd much rather be point blank shot than looking for a guy in a bush for 15 minutes.
Open for simpler suggestions to fix it.
edit: and for the attackers is bad aswell, I knew someone was attacking without even seeing them, ZERO element of surprise!
- AREXP-186·Extra sandbag wallschanged25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- 25 days ago
I was in that same position in the video 😭
Took me 30 minutes to move my truck to the next base building location
- AREXP-186·Extra sandbag wallscreated issue25 days agopurechaos
- This comment has been removed.25 days ago
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"changed25 days agopurechaos
- AREXP-185·Removal of "Enemy in the area"created issue25 days agopurechaos
- purechaoscommented on [AREXP-183]25 days ago
sup @noxious_panic looks like we made the same ticket ahhaha
on mine there's the video with us mocking the trash blufor truck
- AREXP-184·BLUFOR truck became 3x as BAD!created issue26 days agopurechaos
- purechaoscommented on [AREXP-157]30 days ago
The siren should be player-toggled and be heard by all players around the area, including enemies. (enemies can not hear it, only the people defending)
- about 1 month ago
Hi there @l909 This is not a "feedback" issue, it's an overlooked side effect of the decommission mechanic that is unhealthy and makes no sense, therefore it could be considered a bug.
https://feedback.bistudio.com/T197590 I created this issue, which is similar to this one, months earlier on the older website, it was confirmed internally recently and the devs are working on a fix now. Thank you.
- purechaoscommented on [AREXP-95]about 1 month ago
Good idea
Only on the Logistics map mode
image example
- FT-58·Comment Links feedbackpurechaosadded tagabout 1 month ago
webdev
- FT-58·Comment Links feedbackchangedabout 1 month agopurechaos
- FT-58·Comment Links feedbackchangedabout 1 month agopurechaos
- FT-58·Comment Links feedbackcreated issueabout 1 month agopurechaos
- FT-57·Unable to attach files when replying to commentscreated issueabout 1 month agopurechaos
- purechaoscommented on [FT-37]about 1 month ago
Good idea
- purechaoscommented on [AREXP-92]about 1 month ago
This will be unhealthy to the game
This game thrives because there is freedom
- purechaoscommented on [AREXP-113]about 1 month ago
Above comment testing image and video (can't annext images or videos when replying to other messages)
- about 1 month ago
Sorry for the deleted comments, I was testing a possible bug in the website
edit: Here it is: #FT-57
- This comment has been removedThis comment has been removed.about 1 month ago
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