You did not understand my line of thinking at all
This is bad for the one defending the base AND/OR for the attacker.
I am at an advantage for I know that there are enemies nearby WITHOUT SEEING them, why would I forsake my advantage by exposing myself trying to find the guy carefully walking/hiding among bushes towards the center of my base?
The basic option is to 50/50 solo him:
Win: You clear the base;
Lose: He starts to capture the base and you have to spawn on another base;
My decision: Just wait for him, you know about him and he doesn't know about you, better chances to get him by just waiting.
I am effectively playing his own tactic by waiting and reconing, he will start to wonder why he is not capping and look for possible bots then boom, he's gone..
The game gave me his location information without me laying my eyes on him
Problem here is that some people do this just to stall the base, giggling from far away seeing us wander around, how corny is this?
I mean, doesn't take much to realise that this is really bad lmao
I'd rather them just point blank shoot me by surprising me than wander around for 20 minutes just to get killed by the waiting enemy.
Yes, I am considering the actual enemy POV, not the corny enemy POV.
Possible solution to your problem: maybe the problem is that you are palying the game "wrong"
Is playing the game right leaving your fort and look for the enemy outside?
If you are a group of 4 people building the base, you will find that guy way quicker
Don't you have feelings? What about the enemy that carefully and silently approached your base and got found ✨magically✨
It is not to fix MY problem like you implied, it is to make enemies have an actual element of surprise and the subproduct of this is to remove this intended exploit from the game which in turn will make these corny exploiters obsolete -> making both the actual defenders and attackers happy!