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ranger
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    15 days ago

  • rangercommented on [AREXP-185](edited)
    15 days ago

    We definitly should not implement game design desitions by guys who play the game the following way: "I hop on to my 2nd monitor and watch a 20 minute video while hiding in a bush". Possible solution to your problem: maybe the problem is that you are palying the game "wrong". There are a lot of game design features who encourage you to play the game with other people. If you are a group of 4 people building the base, you will find that guy way quicker. Lone wolfing is easier, of corse. You dont need to communicate or form up with other people. But then you have disadventages in such moments. Maybe group up and change your playstyle instead of wanting to change the game in a way to fit your playstyle.

  • 22 days ago

  • rangercommented on [AREXP-185](edited)
    22 days ago

    You should not be able to build up bases where enemys are close by. If an enemy is close, a Base is under attack, even when he is hiding. It should stay the way it is imo. Also, if disabled, it will get abused to find enemy players inside the base.(That is the main reason why its disabled in my opinion) I know you are aware of that problem but you want to counter that problem with a new feature (not showing certain entities) If you begin to wish for bigger features (since thats not that easy to implement) to remove a small quick fix for a problem you will never reach the end of this suggestion forum. In other words you are not just asking for the removal of a small problem, you are asking for the impleemtation of a new system to remove a small problem.

  • about 2 months ago

  • ranger
    created issueabout 2 months ago
    AREXP-25ยทAttack Huey Sights