• Tracker

    Spaces
    Browse
    Statistics
  • /
  • /Experimental Feedback
  • /AREXP-113
Back
9

Dynamic Vehicle Decommissioning Value

Vehicles
9

State

User feedback
Issue key
AREXP-113
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
purechaos
Created
Apr 16, 2026
Views
232
Experimental Version
1.7.0.18
Mission
—
Is it modded?
no
Description

The Problem

Currently, all vehicles decommission for -75% of their original cost, even if they are in pristine condition. This creates a "disposable vehicle" meta where players abandon vehicles in the field because the effort to return and decommission them isn't worth the low supply return.

Proposed Change

Align vehicle decommissioning with the existing equipment refund system (e.g. an AK-74 bought for 14 supplies refunds for 14 supplies).

  • Pristine Condition: Decommission for 100% of the spawn cost.

  • Damaged Condition (any): Decommission for 25% (the current -75% penalty).

Why this helps the game

  • Performance Optimization: Incentivizes players to bring vehicles back to base to decommission rather than leaving them abandoned, reducing the entity count which positively contributes to server lag.

  • Perceived Vehicle Value: Assets hold their worth rather than being discarded or abandoned.

  • Gameplay Depth: Creates a Repair-to-Refund loop. Players will want to repair vehicles to "max out" their refund value.

  • Resource Economy: Encourages a healthier in-game economy where resources are recycled back into the base.

  • Realism: Damaged vehicles incur a "refurbishment fee" (the -75% penalty), while pristine vehicles are essentially "put back into the motor pool".


Concept

A truck costs 200 supplies, if damaged, it goes down -75% (50 supplies), if pristine it decommissions for the original 200 supplies


Steps To Reproduce

  1. Decommission a pristine truck:
    1- Spawn a pristine truck near a Heavy Vehicle Depot;
    2- Decommission it. (50 supplies gained -> Should be 200)

  2. Decommission a broken truck
    1- Spawn a truck near a Heavy Vehicle Depot;
    2- Break it and decommission it. (50 supplies gained -> Correct) (Repair it -> 200 supplies gained)


Can relate to #AREXP-112

Reactions

Activity

    6 months ago
  • purechaos
    created issue6 months ago
  • purechaos
    changed6 months ago
  • purechaos
    changed6 months ago
  • domcho
    6 months ago
    domcho
    6 months ago

    Both the supply and the contents inside the vehicle inventory should also be taken into consideration. Decomissioning a vehicle with a loaded RPG-7 inside will waste 65 supplies. Armed vehicles such as Jeep with MG, UAZ with PKM, LAV-25, BTR, BRDM, Humvee with MG - they all carry magazines inside, and some even have morphine syrettes in them. Right now, the optimal way to decomission such vehicles is to park them near a box and sell the ammo first, then decomission the vehicle, as you will get more supplies back. Haven't tested, but I think decomissioning a vehicle full of supplies will waste the supplies.

  • perestroyka
    6 months ago
    perestroyka
    6 months ago

    the supply and the contents inside the vehicle inventory should also be taken into consideration

    I can't agree more to this!

  • purechaos(edited)
    6 months ago
    purechaos(edited)
    6 months ago

    Haven't tested, but I think decomissioning a vehicle full of supplies will waste the supplies.

    That is true, any supplies or gear inside a vehicle will be gone from the face of the earth if it is decommissioned

    Both the supply and the contents inside the vehicle inventory should also be taken into consideration

    This would be awesome aswell! I had thought of this before but I didn't think they would implement it because it might be complicated, but this is implemented in backpacks, if you sell a backpack with contents inside they are also decommissioned!

  • 6 months ago
  • purechaos
    6 months ago
    purechaos
    6 months ago

    Above comment testing image and video (can't annext images or videos when replying to other messages)



  • l909
    changed state to
    FEEDBACK
    6 months ago
  • about 2 months ago
  • l909
    changed state to
    USER FEEDBACK
    about 2 months ago

You are not signed in. Please sign in to see more details and to reply.

State

User feedback
Issue key
AREXP-113
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
purechaos
Created
Apr 16, 2026
Views
232