1
Issue Key
State
Access
Public
Group
Project
Creator
Created
Aug 27, 2026
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Platform
Game Version
Mission
Is it modded?
List mods
"mods": [
{
"modId": "65AD7D0D9941A380",
"name": "ACE Core Dev",
"info": "ACE 核心 模组",
"required": true
},
{
"modId": "65AD7C139EB4C1A1",
"name": "ACE Backblast Dev",
"info": "ACE 尾焰 模组",
"required": true
},
{
"modId": "65AD7C379CBD394D",
"name": "ACE Carrying Dev",
"info": "ACE 背人 模组",
"required": true
},
{
"modId": "65AD7CF69FAF1FDD",
"name": "ACE Compass Dev",
"info": "ACE 指北针 模组",
"required": true
},
{
"modId": "664AFDC993C9CE1A",
"name": "ACE Cook-Off Dev",
"info": "ACE 燃烧车辆中弹药爆炸的效果",
"required": true
},
{
"modId": "65AD7D2E9866FA6E",
"name": "ACE Finger Dev",
"info": "ACE 手指 模组",
"required": true
},
{
"modId": "65AD7D4099944EBD",
"name": "ACE Magazine Repack Dev",
"info": "ACE 弹匣重组 模组",
"required": true
},
{
"modId": "6586079789278413",
"name": "ACE Medical Core Dev",
"info": "ACE 医疗 模组",
"required": true
},
{
"modId": "65B343F799FB521B",
"name": "ACE Medical Hitzones Dev",
"info": "ACE 医疗 模组 - 全面改造并新增命中区域",
"required": true
},
{
"modId": "65AD7D4F994EA327",
"name": "ACE Medical Circulation Dev",
"info": "ACE 医疗 模组 - 心血管系统和先进药物",
"required": true
},
{
"modId": "671F73D99978B4F2",
"name": "ACE Medical Breathing Dev",
"info": "ACE 医疗 模组 - 呼吸系统",
"required": true
},
{
"modId": "65B8EA178A3E94E3",
"name": "ACE Overheating Dev",
"info": "ACE 枪管过热 模组",
"required": true
},
{
"modId": "65AD7C75826B46C6",
"name": "ACE Radio Dev",
"info": "ACE 无线电音效 模组",
"required": true
},
{
"modId": "1337C0DE5DABBEEF",
"name": "RHS - Content Pack 01",
"info": "RHS 内容1 模组",
"required": true
},
{
"modId": "BADC0DEDABBEDA5E",
"name": "RHS - Content Pack 02",
"info": "RHS 内容2 模组",
"required": true
},
{
"modId": "595F2BF2F44836FB",
"name": "RHS - Status Quo",
"info": "RHS 模组 {AAD43C10045857C1}Missions/RHS_Conflict.conf / ",
"required": true
},
{
"modId": "629B2BA37EFFD577",
"name": "WCS_Armaments",
"info": "WCS 载具武器系统",
"required": true
},
{
"modId": "5E389BB9F58B79A6",
"name": "SpaceCore",
"info": "太空 - 大部分模组核心依赖",
"required": true
},
{
"modId": "632F64CB7D65D1FC",
"name": "TraceVehCore",
"info": "固定式武器 - 大部分模组核心依赖",
"required": true
},
{
"modId": "6A1A34CAC30229CF",
"name": "M240H",
"info": "固定式武器 - 大部分模组核心依赖",
"required": true
},
{
"modId": "696AFA6207142000",
"name": "TALOS",
"info": "载具武器 - 大部分模组核心依赖",
"required": true
},
{
"modId": "64EE818E08AFCF94",
"name": "MFD Framework",
"info": "MFD Framework 多功能显示框架 - 大部分模组核心依赖",
"required": true
},
{
"modId": "62CCD69DD17E4F2F",
"name": "AKI_Core",
"info": "载具 大部分模组核心依赖",
"required": true
},
{
"modId": "662EB83AB3F8CAE3",
"name": "AKI_Core_Upgrade",
"info": "载具 大部分模组核心依赖",
"required": true
},
{
"modId": "6276E6E3CC97A22B",
"name": "AUS_CORE",
"info": "载具 大部分模组核心依赖",
"required": true
},
{
"modId": "66DF6C37335B0554",
"name": "AHC Fuel Systems",
"info": "AHC Fuel Systems 燃油系统 - 大部分模组核心依赖",
"required": true
},
{
"modId": "69D49458A9200D9C",
"name": "AchillesCorePack",
"info": "阿喀琉斯核心包 - 大部分模组核心依赖",
"version": "1.0.52",
"required": true
},
{
"modId": "69156B5B321244C9",
"name": "Physics Rope",
"info": "脚本 物理绳",
"required": true
},
{
"modId": "690F67E53E6EDB09",
"name": "BFS-F.R.I.E.SReforged",
"info": "脚本 快速绳索插入/撤离系统 - 物理绳",
"required": true
},
{
"modId": "68D53E2C3E3F4436",
"name": "BFS-RappelReforged",
"info": "脚本 塔楼和其他建筑物等高处绳降 - 物理绳",
"required": true
},
{
"modId": "5D0551624969C92E",
"name": "Zeliks Character",
"info": "模组 物品栏 - 大部分模组核心依赖",
"required": true
},
{
"modId": "5DAC39D2C3D4C8CD",
"name": "BetterInventory",
"info": "模组 更好的库存 - 大部分模组核心依赖",
"required": true
},
{
"modId": "606B100247F5C709",
"name": "Bacon Loadout Editor",
"info": "装备编辑器 - 大部分模组核心依赖",
"required": true
},
{
"modId": "687CD82F6E41D627",
"name": "Attachment Framework-Core",
"info": "武器配件核心 - 大部分模组核心依赖",
"required": true
},
{
"modId": "645F08FA9E7CDEDE",
"name": "Attachment Framework",
"info": "武器配件核心 - 大部分模组核心依赖",
"required": true
},
{
"modId": "68E0005BD8608FDC",
"name": "IZLID-Core",
"info": "武器配件核心 - 大部分模组核心依赖",
"required": true
},
{
"modId": "697AD584C4B24E0D",
"name": "IZLID-RHSNV",
"info": "武器配件核心 - 大部分模组核心依赖",
"required": true
},
{
"modId": "620E426C34BE0D17",
"name": "Laser Rangefinder",
"info": "武器配件 - 大部分模组核心依赖",
"required": true
},
{
"modId": "6738DB574AAA1CB4",
"name": "Advanced Zeroing System",
"info": "高级归零 - 大部分模组核心依赖",
"required": true
},
{
"modId": "6632F94B46173164",
"name": "Rayzi Utils",
"info": "光学瞄具 - 大部分模组核心依赖",
"required": true
},
{
"modId": "628F720BC527C143",
"name": "Rayzi Optics",
"info": "光学瞄具 - 大部分模组核心依赖",
"required": true
},
{
"modId": "68F006D910E7546F",
"name": "WCS_Weapon_Scripts",
"info": "光学瞄具 - 大部分模组核心依赖",
"required": true
},
{
"modId": "62A668F513428630",
"name": "WCS_Scopes",
"info": "光学瞄具 - 大部分模组核心依赖",
"required": true
},
{
"modId": "671132F0DCEA8D59",
"name": "Swag Pistol Optics Pack 2.0",
"info": "光学瞄具 - 大部分模组核心依赖",
"required": true
},
{
"modId": "631A9C6C92283C44",
"name": "ProntoHub",
"info": "武器配件核心 - 大部分模组核心依赖",
"required": true
},
{
"modId": "65DACC64CE785B6C",
"name": "GRS - Dev Framework",
"info": "GRS 框架",
"required": true
},
{
"modId": "688A4E4ED4C1327F",
"name": "OTAC Gear",
"info": "OTAC 装备",
"required": true
},
{
"modId": "66CC66046FA127DA",
"name": "CDD Darkline Core",
"info": "CDD Core",
"required": true
},
{
"modId": "673000F43C78491F",
"name": "CDD Darkline Devgru",
"info": "CDD Devgru",
"required": true
},
{
"modId": "66D801926BE7DDFB",
"name": "CDD Darkline CAG",
"info": "CDD CAG",
"required": true
},
{
"modId": "661920E177402992",
"name": "Melee Combat Extended Lite",
"info": "Melee Combat Extended Lite",
"required": true
},
{
"modId": "69431B4A679D96C6",
"name": "CDD Breaching Tools",
"info": "CDD Breaching Tools",
"required": true
},
{
"modId": "646B350F36C6D3E4",
"name": "Breachable Doors",
"info": "破门 - 已整合开门角度",
"required": true
},
{
"modId": "68677611ACDBB8E9",
"name": "TyrantPathfinderLight-RHS",
"info": "便携式照明灯",
"required": true
},
{
"modId": "692AB768AE4E8CEB",
"name": "ProntosFNMinimi",
"info": "武器 ProntosFNMinimi",
"required": true
},
{
"modId": "61C2509A023211FE",
"name": "M4 MAAWS",
"info": "武器 M4 MAAWS",
"required": true
},
{
"modId": "69C6E7E5C3006233",
"name": "M224A1-Handheld60mmMortar",
"info": "Handheld60mmMortar",
"required": true
},
{
"modId": "66D75C53F4ED7972",
"name": "Incendiary grenade",
"info": "投掷物模组 燃烧弹",
"required": true
},
{
"modId": "68E53DBBFC8EFC78",
"name": "Mark 1 Thermobaric Grenade",
"info": "投掷物模组 马克1型温压手榴弹",
"required": true
},
{
"modId": "59EAA899751805DF",
"name": "Stun Grenade",
"info": "投掷物模组 Stun Grenade - 依赖",
"required": true
},
{
"modId": "65930CB4CD0237B2",
"name": "Parachute Framework",
"info": "降落伞核心 Parachute Framework",
"required": true
},
{
"modId": "68996556700D5CA1",
"name": "Prontos Parachutes",
"info": "降落伞核心 Prontos Parachutes",
"required": true
},
{
"modId": "6867754CA817D856",
"name": "MFF Parachute",
"info": "降落伞 MFF Parachute",
"required": true
},
{
"modId": "6708A2497129CDEE",
"name": "SWAGInfiltrationMethods2.0",
"info": "渗透方法 战斗潜水/HALO",
"required": true
},
{
"modId": "66B9676614D5766E",
"name": "DarklineTattoos",
"info": "纹身",
"required": true
},
{
"modId": "669715C2A372A47A",
"name": "VRT-Inked",
"info": "纹身 依赖 泽利克斯角色/身份与角色选择器",
"required": true
},
{
"modId": "65F64CB24691EA06",
"name": "USASOC CAG Patches",
"info": "美国陆军特种作战司令部司令部臂章",
"required": true
},
{
"modId": "69245D21AF2156A5",
"name": "AFSW-RHSPatches",
"info": "AFSOC/AFSW臂章",
"required": true
},
{
"modId": "657B064AE0E231DF",
"name": "GRS-Patches",
"info": "GRS臂章",
"required": true
},
{
"modId": "692173D45FCF4719",
"name": "Kitbash_Clothing",
"info": "Kitbash_Clothing",
"required": true
},
{
"modId": "6603296A46296A00",
"name": "BreakersJeansandTees",
"info": "BreakersJeansandTees",
"required": true
},
{
"modId": "68AB4B626C8AB069",
"name": "BasicHazmatSuit",
"info": "BasicHazmatSuit(CBRN)",
"required": true
},
{
"modId": "69513E1A244A1D81",
"name": "MiscModernGearandGasMasks",
"info": "MiscModernGearandGasMasks(CBRN)",
"required": true
},
{
"modId": "65EF16962A8D9840",
"name": "PressGear-Expanded",
"info": "新闻发布设备",
"required": true
},
{
"modId": "652B2C2C0F3C4C0F",
"name": "Tactical Data Link",
"info": "战术数据链 - 依赖",
"required": true
},
{
"modId": "65B0EA5C18542945",
"name": "ATOResearch",
"info": "ATOResearch - 依赖",
"required": true
},
{
"modId": "65D1487AD1A3B1C7",
"name": "TDL x RHS",
"info": "TDL x RHS - 依赖",
"required": true
},
{
"modId": "68C300405979ABA4",
"name": "Breakers TDL EUDs",
"info": "战术数据链 - EUDs",
"required": true
},
{
"modId": "62F364B35E9B51B0",
"name": "Wirecutters 2",
"info": "工具 Wirecutters 2",
"required": true
},
{
"modId": "691CDCE9ADA91525",
"name": "OTAC Tools",
"info": "OTAC Tools",
"required": true
},
{
"modId": "6964D5704937EBBA",
"name": "PowerOffv2Props",
"info": "关灯",
"required": true
},
{
"modId": "68D9294EC222F8A0",
"name": "TacticalLadderRealistic",
"info": "战术梯子 模组",
"required": true
},
{
"modId": "68F051A44679A3C4",
"name": "NorthcomReconCamera",
"info": "北信侦察相机 模组",
"required": true
},
{
"modId": "69D749AA6B0012EB",
"name": "RecondosAccessiblePacks",
"info": "背包 模组",
"required": true
},
{
"modId": "65AD60E204191D37",
"name": "Realistic Combat Drones",
"info": "载具 无人机",
"required": true
},
{
"modId": "617AC5E57EF1D9E3",
"name": "Zagoria89Vehicles",
"info": "载具 Zagoria89Vehicles",
"required": true
},
{
"modId": "6730D59067916E3D",
"name": "Zagoria89BMP2",
"info": "载具 Zagoria89BMP2",
"required": true
},
{
"modId": "6730FB5A6302F4C7",
"name": "Zagoria89T55",
"info": "载具 Zagoria89T55",
"required": true
},
{
"modId": "67351A1364FBF6FB",
"name": "Zagoria89T-34-85",
"info": "载具 Zagoria89T-34-85",
"required": true
},
{
"modId": "611ABE2F73802440",
"name": "Zagoria 89 Turrets",
"info": "固定式武器 火炮炮塔",
"required": true
},
{
"modId": "5C9AD9EF76F6B5EA",
"name": "ZU-23",
"info": "固定式武器 ZU-23",
"required": true
},
{
"modId": "694D131B7510CF43",
"name": "Zagoria 89 S-125 Neva SAM",
"info": "载具 Zagoria 89 S-125 Neva SAM",
"required": true
},
{
"modId": "64900A5A31F5DCB5",
"name": "MRZR",
"info": "载具 MRZR",
"required": true
},
{
"modId": "69F415A5B15EC350",
"name": "HmmwvVariants",
"info": "载具 HmmwvVariants",
"required": true
},
{
"modId": "6A164216308C7B56",
"name": "FMTVA2",
"info": "载具 FMTVA2",
"required": true
},
{
"modId": "69D36B61A4364F47",
"name": "M-ATVAchillesDev",
"info": "载具 M-ATVAchillesDev",
"required": true
},
{
"modId": "69880EA63E93488C",
"name": "Sand Cruiser",
"info": "载具 Sand Cruiser",
"required": true
},
{
"modId": "696A24547097117C",
"name": "A78 Guardian",
"info": "载具 A78 Guardian",
"required": true
},
{
"modId": "697026F668A3ABFC",
"name": "A79 Four Door Guardian",
"info": "载具 A79 Four Door Guardian",
"required": true
},
{
"modId": "69455A3B727D4177",
"name": "Transit Van",
"info": "载具 Transit Van",
"required": true
},
{
"modId": "663B2784961621FB",
"name": "VT4",
"info": "载具 VT4",
"required": true
},
{
"modId": "69F45409C72C87B3",
"name": "BEEF_SPECIAL_VEHICLES",
"info": "BEEF SPECIAL VEHICLES",
"required": true
},
{
"modId": "644617F2A068E870",
"name": "HGU-56 RHS Compat",
"info": "载具 HGU-56 RHS Compat",
"required": true
},
{
"modId": "60ED3CC6E7E40221",
"name": "Sikorsky H60 Project",
"info": "载具 Sikorsky H60 Project",
"required": true
},
{
"modId": "686940081A5672CB",
"name": "Fancy Helmets by Awenzj",
"info": "载具 Fancy Helmets by Awenzj",
"required": true
},
{
"modId": "689910D4936BDF6C",
"name": "MH-60 Tweaks by Awenzj",
"info": "载具 MH-60 Tweaks by Awenzj",
"required": true
},
{
"modId": "69431AA10656FA71",
"name": "MH60VariantsAwenzj",
"info": "载具 MH60VariantsAwenzj",
"required": true
},
{
"modId": "61957C5C6FB7A773",
"name": "H-47 Chinook",
"info": "载具 H-47 Chinook",
"required": true
},
{
"modId": "6273146ADFE8241D",
"name": "WCS_AH-6M",
"info": "载具 WCS_AH-6M",
"required": true
},
{
"modId": "62AE96D92179F7A0",
"name": "WCS_AH-6M_Upgrade",
"info": "载具 WCS_AH-6M_Upgrade",
"required": true
},
{
"modId": "69C8081D9AF733D9",
"name": "CRRCCombatRubberRaidingCra",
"info": "载具 CRRCCombatRubberRaidingCra",
"required": true
},
{
"modId": "5994614FB5AD35C2",
"name": "RHIB",
"info": "载具 RHIB",
"required": true
},
{
"modId": "5AAAC70D754245DD",
"name": "Server Admin Tools",
"info": "管理员 模组",
"required": true
},
{
"modId": "5964E0B3BB7410CE",
"name": "Game Master Enhanced",
"info": "管理员 模组",
"required": true
},
{
"modId": "60EB593597401D9F",
"name": "Building Enhanced",
"info": "管理员 模组",
"required": true
},
{
"modId": "5F268647F8A1A1F4",
"name": "CRX Enfusion AI",
"info": "管理员 增强AI",
"required": true
},
{
"modId": "5994AD5A9F33BE57",
"name": "Game Master FX",
"info": "管理员 特效模组",
"required": true
},
{
"modId": "646A1AFB53E782AC",
"name": "EOD Hand Entry",
"info": "爆炸物 脚本",
"required": true
},
{
"modId": "64E072BAFAB58E35",
"name": "AdvancedC4Gas",
"info": "爆炸物 脚本",
"required": true
},
{
"modId": "69ED484ED77C2513",
"name": "K9",
"info": "K9 脚本",
"required": true
},
{
"modId": "626A8C89099C8F12",
"name": "IH_Better_GM_Props",
"info": "管理员 道具模组",
"required": true
},
{
"modId": "64E716545133C407",
"name": "Props 2 Milsim by CaraDoCafe",
"info": "管理员 道具模组",
"required": true
},
{
"modId": "66A920DA264A9F98",
"name": "MoreGMProps",
"info": "管理员 道具模组",
"required": true
},
{
"modId": "61110CC4F1FF9C8A",
"name": "Placeables for GM byHeine",
"info": "建筑 依赖",
"required": true
},
{
"modId": "628EDA2ABC937159",
"name": "Structures For GM byHeine",
"info": "建筑 依赖",
"required": true
},
{
"modId": "5DC80CC55F805CAE",
"name": "Suspicious Item Props",
"info": "管理员 道具模组",
"required": true
},
{
"modId": "6529635700E0B228",
"name": "SBBG - Wrecks",
"info": "管理员 道具模组",
"required": true
},
{
"modId": "5E329785BB8B38F2",
"name": "Shoot Houses BETA",
"info": "杀戮屋 建筑",
"required": true
},
{
"modId": "66D4117974B3F12F",
"name": "VRTCQBShootHouseModular",
"info": "建筑 VRT CQB射击屋模块化",
"required": true
},
{
"modId": "69AC25E15ADDAF87",
"name": "BEEF_PROPS",
"info": "BEEF Props",
"required": true
},
{
"modId": "64ED6553B8AF6B62",
"name": "AtmosphericWeatherMod",
"info": "管理员 大气天气模组",
"required": true
},
{
"modId": "6954C37737DD56C8",
"name": "GM VON FIXES",
"info": "管理员 GM语音修复",
"required": true
},
{
"modId": "68D40B4560B0AF78",
"name": "GMMarkers",
"info": "管理员 GM可见标记",
"required": true
},
{
"modId": "6487690835A62CE0",
"name": "Change Players Faction",
"info": "管理员 更改玩家阵营",
"required": true
},
{
"modId": "694CE0FB7F32BBBE",
"name": "GMLightsOff",
"info": "管理员 GM关灯",
"required": true
},
{
"modId": "65CCB10717C80EBC",
"name": "EditEntityInventory",
"info": "管理员 编辑实体清单",
"required": true
},
{
"modId": "5F2944B7474F043F",
"name": "DisableGameMasterBudgets",
"info": "管理员 禁用游戏管理员预算",
"required": true
},
{
"modId": "684608DD7C7E0DFB",
"name": "Aiming Deadzone",
"info": "瞄准死区 模组",
"required": true
},
{
"modId": "6608FD6F58F3B90A",
"name": "ADSSway - PIP DOF - 测试",
"info": "ADSSway - PIP DOF - 测试模组",
"required": true
},
{
"modId": "648D682E7038491E",
"name": "ADSSway-Core",
"info": "ADSSway核心 模组",
"required": true
},
{
"modId": "656B3A0955474CB7",
"name": "ADSSway - RHS",
"info": "ADSSway - RHS 模组",
"required": true
},
{
"modId": "694D06BE0847730E",
"name": "BBEF_ADSSWAY_SERVCONF",
"info": "ADSSway 自定义 模组",
"required": true
},
{
"modId": "59BA048FA618471A",
"name": "Shrapnel 2.1",
"info": "弹片",
"required": true
},
{
"modId": "59651354B2904BA6",
"name": "BetterHitsEffects -弃用- 3.3",
"info": "效果增强",
"required": true
},
{
"modId": "59673B6FBB95459F",
"name": "BetterTracers -弃用- 2.0",
"info": "效果增强",
"required": true
},
{
"modId": "6528C95796EBEDE0",
"name": "Environmental Ambience Mod",
"info": "环境效果增强",
"required": true
},
{
"modId": "62FCEB51DF8527B6",
"name": "Improved Blood Effect",
"info": "血液效果增强 - 依赖",
"required": true
},
{
"modId": "660896EB172D4B7F",
"name": "Improved Blood Effect Deluxe",
"info": "血液效果增强 ProMax",
"required": true
},
{
"modId": "684CE8AA3B1D6573",
"name": "GC Suppression",
"info": "压制效果增强",
"required": true
},
{
"modId": "61ECB5EFAA346151",
"name": "TacticalAnimationOverhaul TEST",
"info": "战术动画",
"required": true
},
{
"modId": "646E249764095363",
"name": "T.A.O RHS AND WP PACK COMPAT",
"info": "战术动画 兼容",
"required": true
},
{
"modId": "698B2BDEB6268D21",
"name": "SHS_Drive_Fly",
"info": "SHS Drive_Fly",
"required": true
},
{
"modId": "5C9758250C8C56F1",
"name": "BonActionAnimations",
"info": "动作动画(轻拍肩膀) 模组",
"required": true
},
{
"modId": "69A528B0161A0C8A",
"name": "NSW Misc",
"info": "静态动画模组",
"required": true
},
{
"modId": "7AB50000000000AB",
"name": "CDDTaps",
"info": "轻拍队友(肩膀、大腿、脚) 模组",
"required": true
},
{
"modId": "699900E13946C5CA",
"name": "BFS - Hostages",
"info": "BFS - 人质 替代ACE俘虏 模组",
"required": true
},
{
"modId": "64594B4F6C4E9718",
"name": "improvedreforgerragdolls",
"info": "改进的重铸布娃娃",
"required": true
},
{
"modId": "68FEC022DFE198E5",
"name": "Ragdollunconsciousstate",
"info": "布娃娃无意识状态",
"required": true
},
{
"modId": "6544B2315BE180A1",
"name": "Dragger",
"info": "拖曳者",
"required": true
},
{
"modId": "65774D07CD6906DD",
"name": "M40A5Sniper-Upgraded",
"info": "武器 M40A5Sniper-Upgraded",
"required": true
},
{
"modId": "669298777844A0C2",
"name": "NightforceATACR7-35x56mm",
"info": "武器 NightforceATACR7-35x56mm",
"required": true
},
{
"modId": "668E490C4800E4D1",
"name": "USASOC-CSRSurgeon",
"info": "武器 USASOC-CSRSurgeon",
"required": true
},
{
"modId": "66EA779D6A341108",
"name": "CDD Darkline Weapon Pack",
"info": "武器 CDD Darkline Weapon Pack",
"required": true
},
{
"modId": "69AD3AF3F20FE611",
"name": "CDD ELR Mod Pack",
"info": "武器 CDD ELR Mod Pack",
"required": true
},
{
"modId": "68FAE8958CCA0356",
"name": "NVOpticPack-PVS-27Clip-On",
"info": "武器 NVOpticPack-PVS-27Clip-On",
"required": true
},
{
"modId": "69AD3BD6BE597A7E",
"name": "CDDELRPVS27BridgeMod",
"info": "武器 CDDELRPVS27BridgeMod",
"required": true
},
{
"modId": "691EF51F7E8A3BA3",
"name": "IDG Assaulters Weapons",
"info": "武器 IDG Assaulters Weapons",
"required": true
},
{
"modId": "659978422F08B013",
"name": "BEEF_Config",
"info": "BEEF 配置 模组",
"required": true
},
{
"modId": "65997521059B21ED",
"name": "BEEF_Equipment",
"info": "BEEF 装备 模组",
"required": true
},
{
"modId": "69EA6A2C519AD4B3",
"name": "BEEF_Weapon_Pack",
"info": "BEEF 武器 模组",
"required": true
},
{
"modId": "6594007E8BF30168",
"name": "BEEF_Arsenal",
"info": "BEEF 军火库 模组",
"required": true
},
{
"modId": "65A87A1B52833B06",
"name": "BEEF_VEHICLE",
"info": "BEEF VEHICLE",
"required": true
},
{
"modId": "605F3615AB65443C",
"name": "SR Sound Mod",
"info": "武器枪声音效增强",
"required": true
},
{
"modId": "64DE57C0A1601D14",
"name": "Lunacy Audio",
"info": "武器枪声音效增强 - RHS/WCS/M4 BLOCK II and URG-I/Caps weapon pack",
"required": true
},
{
"modId": "6174A376E06661BF",
"name": "Brutal Voices",
"info": "AI 受伤音效",
"required": true
},
{
"modId": "6598E39E8BEB0EFA",
"name": "Tactile Sound Enhancement",
"info": "音效全面增强",
"required": true
},
{
"modId": "64C912EF952E1075",
"name": "ToH ReCharacters Core",
"info": "ToH ReCharacters Core",
"required": true
},
{
"modId": "65FB4A6CFFC4079C",
"name": "ToH ReCharacters European",
"info": "ToH ReCharacters 欧洲",
"required": true
},
{
"modId": "65FB50F7FA33DECA",
"name": "ToH ReCharacters African",
"info": "ToH ReCharacters 非洲",
"required": true
},
{
"modId": "65FB5184A09FE8A1",
"name": "ToH ReCharacters Asian",
"info": "ToH ReCharacters 亚洲",
"required": true
},
{
"modId": "65FB51CDA61F1071",
"name": "ToH ReCharacters Greek",
"info": "ToH ReCharacters 希腊语",
"required": true
},
{
"modId": "65FB5234B4A8E20B",
"name": "ToH ReCharacters Livonian",
"info": "ToH ReCharacters 利沃尼亚人",
"required": true
},
{
"modId": "65FB5265B4F72F4B",
"name": "ToH ReCharacters Russian",
"info": "ToH ReCharacters 俄语",
"required": true
},
{
"modId": "65FB52DAABB24B05",
"name": "ToH ReCharacters Tanoan",
"info": "ToH ReCharacters 塔诺安人",
"required": true
},
{
"modId": "65FB762EB503CCF9",
"name": "ToH ReCharacters Persian",
"info": "ToH ReCharacters 波斯语",
"required": true
},
{
"modId": "596330D9AF34AF38",
"name": "ToHReCharactersMan",
"info": "脸部模型 男性",
"required": true
},
{
"modId": "64B73652C12170E6",
"name": "ToHReCharactersWoman",
"info": "脸部模型 女性",
"required": true
},
{
"modId": "68C6D7CC12CAFD91",
"name": "Ana",
"info": "脸部模型 Ana女性",
"required": true
},
{
"modId": "64CEC8E005828E5D",
"name": "Middle East Insurgents",
"info": "独立派系阵营 中东叛乱分子",
"required": true
},
{
"modId": "64F869693699EEA7",
"name": "Identity & Character Selector",
"info": "脸部模型 持久化保存",
"required": true
},
{
"modId": "69968A78C3D7ABFF",
"name": "VoiceRangeAndEarplugs",
"info": "语言范围设置",
"required": true
},
{
"modId": "656AC01634459D8D",
"name": "Map Drawing",
"info": "地图绘制",
"required": true
},
{
"modId": "6266DCA9193C705E",
"name": "Anizay",
"info": "Anizay 地图 {1A07351573BDF963}Missions/GM_Anizay.conf",
"required": true
},
{
"modId": "69E92A266799ACBC",
"name": "BEEF_Anizay",
"info": "BEEF Anizay {A81AD998B9A3AA74}Missions/BEEF_GM_Anizay.conf",
"required": true
},
{
"modId": "69D46D0503766CE8",
"name": "EnforceCam",
"info": "摄影工具包",
"required": true
}
],
"modsRequiredByDefault": true
},Description
Mission:
Other (custom Game Master scenario); also reproduced during a preliminary vanilla/no-mod test with a new and otherwise empty save
Is it modded?
Yes in the production environment. The production configuration and complete mod list are attached separately. The same abnormal traffic pattern was also observed in a no-mod control test.
Related issues:
https://report.bistudio.com/projects/arma-reforger/game-feedback/ARGF-500
https://report.bistudio.com/projects/arma-reforger/game-feedback/ARGF-501
Description:
Summary
After upgrading the dedicated server from Arma Reforger 1.7.x to 1.8.0.10, the server began generating abnormally high outbound traffic on its configured game/RPL port, UDP 2051.
The same server, network connection, scenario and general workload could previously support more than 30 players on 1.7.x. After the 1.8.0.10 update, the server becomes severely affected at approximately 10 players and repeatedly saturates the connection at approximately 15 or more players.
This initially appeared to be a UDP flood or DDoS attack. However, controlled tests with only known clients reproduced the abnormal traffic, including a test with only one connected player. This suggests an application-level replication/RPC regression rather than the problem being explained solely by unsolicited external traffic.
Server environment
Windows dedicated server
Lenovo ThinkSystem SR650
50 Mbps dedicated network connection
Game/RPL port: UDP 2051
Initial networkViewDistance: 5000
Retested with networkViewDistance: 1000
Arma Reforger Dedicated Server 1.8.0.10
Latest controlled test 1 – one vehicle with five players
1. A completely new save was created.
2. There were no previously spawned dynamic objects, vehicles or AI entities in the test state.
3. Only five players were connected to the server.
4. A single vehicle was spawned.
5. Server bandwidth increased to approximately 20 Mbps.
6. No additional entities were spawned.
7. After waiting for five minutes, bandwidth did not return to a normal idle baseline and remained abnormally high.
This demonstrates that the traffic is not only a temporary entity-spawn synchronization burst. A single vehicle can cause sustained abnormal replication traffic after the initial spawn synchronization should have completed.
Latest controlled test 2 – simultaneous movement of player entities
1. More than 15 players were connected.
2. No AI entities or additional vehicle entities were required to trigger the test.
3. When players remained relatively inactive, traffic was lower.
4. When all connected players began moving simultaneously, server bandwidth immediately increased.
5. The observed peak reached approximately 56 Mbps.
6. This exceeded the server's nominal 50 Mbps uplink capacity and resulted in network saturation and degraded connectivity.
This strongly suggests that entity movement or transform/state replication is being transmitted at an abnormal frequency or volume.
Because every moving player must be observed by multiple other clients, the behavior may involve replication fan-out or an N×N amplification problem. This is a hypothesis and requires engine-level profiling to confirm.
Earlier Observed behavior
With only one connected player, ArmaReforgerServer.exe was observed sending approximately 3,032,076 bytes per second to that client, equivalent to approximately 24.3 Mbps.
This was not only a short synchronization burst immediately after joining. Abnormally high traffic continued while the player remained stationary at the base, outside the active AO and without combat activity.
Reducing networkViewDistance from 5000 to 1000 did not eliminate the problem. Single-client bandwidth usage remained abnormally high.
As additional players join, total bandwidth appears to increase disproportionately. By approximately 10–15 players, the server's 50 Mbps connection can become saturated.
During saturation, players experience severe latency, rubber-banding and disconnections. Remote Desktop connections to the host can also disconnect, and the host may become unreachable for tens of seconds.
Without stopping ArmaReforgerServer.exe, disabling the Windows Firewall inbound rule for UDP 2051 causes the abnormal traffic and network saturation to stop immediately.
Re-enabling UDP 2051 allows players to connect normally again. The abnormal traffic returns after reconnecting players or increasing the player population.
This behavior was not observed before upgrading to 1.8. The same server could host more than 30 players under 1.7.x without saturating the 50 Mbps connection.
Steps to reproduce
Start an Arma Reforger 1.8.0.10 dedicated server using UDP 2051 as the game port.
Start the attached scenario, or run the supplied vanilla control configuration.
Set networkViewDistance to 1000.
Connect one client and wait for initial synchronization to finish.
Keep the client stationary at a base and outside any active combat/AO area.
Monitor per-endpoint outbound traffic from ArmaReforgerServer.exe.
Observe that sustained outbound traffic to one client can reach approximately 3 MB/s.
Connect additional clients one at a time and record server outbound bandwidth.
Disable the UDP 2051 firewall rule without terminating the server process.
Observe that the traffic immediately stops and general network responsiveness returns.
Re-enable UDP 2051 and reconnect the clients.
Observe that the issue can be reproduced again.
Expected result
After initial synchronization, per-client replication traffic should return to a reasonable baseline and scale predictably with player count. A 50 Mbps dedicated server connection that supported more than 30 players in 1.7.x should not be saturated by one idle player or approximately 10–15 players in 1.8.0.10.
Actual result
One idle client can receive approximately 24 Mbps of sustained outbound traffic from the server. Traffic grows abnormally as players join and can saturate the entire 50 Mbps connection, causing gameplay instability and loss of remote administrative access.
Relevant log observations
The server log contains:
NETWORK : Using new GameRplScheduler.
It also repeatedly contains:
RPL (E): Attempting to send an RPC through unregistred item.
itemType='script::Game::SCR_WaypointAreaMeshComponent'
rpc='RpcUpdateCompletionRadius'
RPL (E): Attempting to send an RPC through unregistred item.
itemType='script::Game::SCR_WaypointAreaMes
Activity
about 1 hour ago
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Created
Aug 27, 2026
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