This issue is intermittent; three players on my server have encountered it, but I haven't been able to debug or diagnose it. The only solution is to restart the reforger. Most of the players who encountered this issue were newly joined to the server. There were no other additional behaviors that suggest it was triggered by a specific event.
After multiple rounds of multiplayer game testing, I believe this issue, along with several previously released issues, should be classified as the same defect.
Test baseline parameters:
SR650
Intel Xeon Gold 6130T 2.10GHz
Memory 96.0 GB
Bandwidth 50Mbps
Number of players: 15~20
Behavior during bandwidth spikes: Processes requiring synchronization with the player group, such as player movement, AI movement, and vehicle interactions;
The server continuously sends a large number of data packets to the client;