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Intermittent 999 ping / REPLICATION_STALLED on vanilla and modded servers, worse at high population

GeneralMultiplayerConflict
0

State

Awaiting internal testing
Issue key
ARGF-642
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
hplus
Created
Sep 22, 2026
Views
125
Platform
PC
Game Version
1.8.0.13 (Steam)
Mission
—
Is it modded?
no
Description

Game version: 1.8.0.13 (Steam)

I am experiencing intermittent 999 ms latency spikes in Arma Reforger, sometimes ending with REPLICATION_STALLED.

The issue occurs on both vanilla / unmodded servers and modded community servers, so Workshop mods are not required to reproduce it.

The issue can also occur when the server is not full. Reaching maximum player capacity is NOT required to reproduce it.

However, I have noticed a strong correlation with server population: when a server reaches or gets very close to its configured maximum capacity, the 999 ms spikes appear to become significantly more frequent.

Examples observed:

39/40 players — issue can occur, but usually less frequently
40/40 players — 999 ms spikes become noticeably more frequent

127/128 players — issue can occur, but usually less frequently
128/128 players — 999 ms spikes become noticeably more frequent

One affected client log contained:

RPL (E): Reliable channel's order sequence appears to be stalled. Terminating connection.

followed by:

Kick cause code: group=1 'REPLICATION', reason=6 'STALLED'

tag: REPLICATION_STALLED

I have already performed extensive troubleshooting:

  • Tested both Ethernet and Wi-Fi on the affected PC

  • Tested the same PC using a completely different ISP / internet connection — the issue still reproduced

  • Tested another PC using my normal router/internet connection — that PC behaved normally

  • Full Windows TCP/IP, Winsock and network-device reset

  • Router factory reset

  • Latest network drivers

  • Explicit Windows Firewall allow rules tested

  • DNS testing

  • Different APN settings

  • LTE/5G configuration and band testing

  • LTE cell locking

  • Tested Steam and Arma Reforger running with administrator privileges

  • Reproduced the issue on both vanilla and modded servers

The issue therefore appears to follow this PC / Reforger client rather than one specific network adapter, router, ISP, mobile cell or mod set.

Full server population does not appear to be the sole cause, because the issue can also happen below maximum capacity. My observation is that high/full population makes the problem considerably easier to reproduce or increases its frequency.

Suggested reproduction:

  1. Join a high-population server close to its player limit.

  2. Observe client latency while the server is below maximum capacity.

  3. Continue playing as the server reaches maximum capacity.

  4. Compare the frequency of 999 ms spikes before and after reaching maximum capacity.

  5. Check client/server replication logs during the spikes.

  6. Let the population fall below the maximum again and compare the behavior.

Expected:

Client networking and replication should remain stable regardless of server population.

Actual:

Intermittent 999 ms spikes occur even below maximum capacity, but appear considerably more frequently at high/full population. In some cases the connection eventually terminates with REPLICATION_STALLED.

I can provide complete client logs, screenshots and timestamps from affected sessions if required.

Multiple separate sessions contain the same Reliable channel's order sequence appears to be stalled followed by REPLICATION_STALLED. In one affected session, this occurred four times within approximately one hour.

Attachment1 file · visible to everyone

ArmaReforger_REPLICATION_STALLED_console.log

9.5 MB

Reactions

Activity

    19 days ago
  • hplus
    created issue19 days ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    19 days ago
  • 18 days ago
  • jayson_liu
    18 days ago
    jayson_liu
    18 days ago

    After multiple rounds of multiplayer game testing, I believe this issue, along with several previously released issues, should be classified as the same defect.


    Test baseline parameters:

    SR650

    Intel Xeon Gold 6130T 2.10GHz

    Memory 96.0 GB

    Bandwidth 50Mbps

    Number of players: 15~20


    Behavior during bandwidth spikes: Processes requiring synchronization with the player group, such as player movement, AI movement, and vehicle interactions;

    The server continuously sends a large number of data packets to the client;


    https://report.bistudio.com/issues/ARGF-509
    https://report.bistudio.com/issues/ARGF-501
    https://report.bistudio.com/issues/ARGF-500

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State

Awaiting internal testing
Issue key
ARGF-642
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
hplus
Created
Sep 22, 2026
Views
125