- traqucommented on [DZEXP-36]about 5 hours ago
I have already described DE despawning in odd way.. some collisions even stayed but view LODS - gone...
https://feedback.bistudio.com/T184286 has a custom policy but maybe handy for the team
GroupEvents should be effectively cleaned up at once.. also we do not really know when for the CE it is considered as non-active so the pool has a free slot - traqucommented on [DZEXP-38]about 5 hours ago
UMP should go to T2/3 police
AKS SKS should go T2 military
Press vest T2 military
Blaze should be way less on cherno ang go to T2 hunting - traqucommented on [DZEXP-30]6 days ago
Is this on experimental...?
- DZEXP-22ยทFeature[mechanic] idea for 1.30changed8 days agotraqu
- DZEXP-22ยทFeature[mechanic] idea for 1.30created issue8 days agotraqu
- traqucommented on [DZEXP-12]9 days ago
rendering settings in general
- traqucommented on [DZEXP-8]9 days ago
I generally agree. Right now you can use addon prefixing to do that, but this would change every intcance of an object and not create a new variant. This solution is also data-heavy because it requires you to re-upload all vanilla textures again for the folder you are overriding...
- DZEXP-18ยทSpelling mistake in - \DZ\sounds\hpp\config.cppchanged10 days agotraqu
- DZEXP-18ยทSpelling mistake in - \DZ\sounds\hpp\config.cppchanged10 days agotraqu
- DZEXP-18ยทSpelling mistake in - \DZ\sounds\hpp\config.cppchanged10 days agotraqu
- DZEXP-18ยทSpelling mistake in - \DZ\sounds\hpp\config.cppcreated issue10 days agotraqu
about 5 hours ago
6 days ago
8 days ago
9 days ago