I did mod with custom skeleton and character which using infected simulation, but in 1.30 I see animation freeze when camera distance is more than 2 meters. In then past it was size of network bubble, in 1.29 was this distacne lowered due "optimizations" to around 200 meters, but now is 2 meters. Its interesting, that vanilla infecterd are animated without that issue.
What exactly changed in this regard? Why is animation stopped when camera/playerd distance is bigger than 2 meters?
It completely break mods using infected simulation.
Change notes of animation subsystem should be more detailed in my opinion.