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nate_lapt
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6Issues
6Score

    4 days ago

  • nate_laptcommented on [DZG-186]
    4 days ago

    No fix, still broken waiting for a hot fix... In late October


    If you're on PC, play community with the patch we made

  • 15 days ago

  • nate_laptcommented on [DZG-186](edited)
    15 days ago

    Known bug. 1.29 patch shipped with this bug.
    Community servers have this fixed. Look for a server with a "Tent fix" mod in their list. Though some could have it repacked.

  • about 1 month ago

  • nate_laptcommented on [DZG-29]
    about 1 month ago

    An item created by an item, should be repairable by the same item.
    it's not like these items even last very long.

  • about 1 month ago

  • nate_laptcommented on [DZG-6]
    about 1 month ago

    Just was inquiring what was changed for other mods to fix sooner.
    now I know what needs updating in my own mod.

    sorry nobody tested your mod, I would have ran a deathmatch server on exp with it,
    if it was easier for players to load from the workshop without manually loading mods.

  • nate_lapt
    changedabout 1 month ago
    DZG-6ยท1.29.163451 Animation mods are broken
  • nate_lapt
    created issueabout 1 month ago
    DZG-6ยท1.29.163451 Animation mods are broken
  • about 1 month ago

  • nate_laptreplied to a comment on [DZEXP-38]
    about 1 month ago

    Oh, it's just a static asset I imported.

  • nate_laptcommented on [DZEXP-38]
    about 1 month ago

    yeah... More unique events that make sense is good!

    I added Plane crashes to sakhal a few weeks after it released when there were no dynamic events on the map.
    Bought a Cessna 172 plane model and imported it, along with the biplane from Sakhal, added a propeller plane sound on the event, and added it randomly around the map. made it spawn hunting loot around the crash and spawned 3-6 hunter zeds around it.

    Basically a dynamic poi to get mosins or tundras with ammo.

    There is a TON of things they could do...
    I love realism... Things that just make sense.

    The Van which they retextured into an ambulance, slap a news logo on the side, Done! Simple!
    Don't even need to retexture it other than the news logo. well.. please add some rust... I've been yelling at ardem to rustify their vehicles.


    another very hidden event I did on sakhal, I added a hunter spawn.
    It's a body with a backpack you can find in specific parts of the map, should always have a tundra and at least a box of 308... could spawn more..

    Deer isle has the dynamic camps.

    They can have so much freedom playing with the mission files with just a few assets...

  • about 1 month ago

  • nate_laptcommented on [DZEXP-38]
    about 1 month ago

    Agreed on vests.
    whats the point of stab vests being in T3/T4?..
    Press being Dynamic is good but their set to Police and Town, so they end up on Train flatbeds and conainters on trains...

    Dynamic police events make sense at least..
    but the supply crates at the airfield?... That should be a rare chance for a plate, which is kind of the case now with the few set to dynamic spawns at Military.

    all shotguns being pushed up to T2+ Maybe instead of pushing a coastal gun to higher tiers, make buckshot more rare on the coast (I'd make a T1 classname for the types distribution) and boost up rubber slugs. or better yet, add a bird shot ammo for T1.

    I find moving the glock mags to T2+ an interesting change...
    I did happen find a gun with a mag by chance, but maybe have the police zeds have a chance of a mag spawning.



    <type name="PoliceVest">

    <nominal>12</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>9</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="clothes"/>

    <usage name="Police"/>

    <value name="Tier3"/>

    <value name="Tier4"/>

    </type>

    <type name="PressVest_Blue">

    <nominal>4</nominal>

    <lifetime>14400</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>

    <category name="clothes"/>

    <usage name="Police"/>

    <usage name="Town"/>

    </type>


    <group name="StaticObj_Wreck_Train_Wagon_Tanker_DE" lootmax="5">
    <usage name="Industrial" />
    <usage name="Town" />

    <group name="StaticObj_Misc_SupplyBox1_DE" lootmax="8">

    <usage name="Military" />

    <usage name="Village" />

    <usage name="Town" />

  • about 1 month ago

  • nate_laptcommented on [DZEXP-36]
    about 1 month ago

    ok, must have been despawning, just found one with all the wrecks at it.

  • nate_laptcommented on [DZEXP-31]
    about 1 month ago

    it's been over a week since I last played... but the handful of lives I had, the loot changes felt pretty good.
    I was worried with how shuffled the types file was initially.
    The only major concern I have, is press and stab vests are found after plates. stabs should remain in limited quantities in Tier 1, maybe make it more rare or onl dynamic events..

    but making it to NWAF before being able to find a vest is crazy...

  • nate_lapt
    created issueabout 1 month ago
    DZEXP-37ยทBadlands request: Tactical Waist Pouches
  • about 1 month ago

  • nate_lapt
    created issueabout 1 month ago
    DZEXP-21ยทConvoy Cloth top has Metal road surface
  • about 2 months ago