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[1.30] Nasdara - multiple CE / mission file issues

Central Economy
2

State

Assigned
Issue key
DZG-1171
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
nate_lapt
Created
Oct 15, 2026
Views
38
Platform
PC Steam
What happened?

(spawn points, loot inside props and under floors, figs underground, missing loot groups, floating palace loot, config errors)

All issues reproduce on a clean server: DayZ 1.30.164078, no mods, unmodified official dayzOffline.nasdara mission (identical to nasdara\addons\worlds_nasdara_ce.pbo). The evidence comes from the server RPT, a fresh GetCEApi().ExportProxyData() export, a scan of every building placed in the world, and the house models in DZ\structures_takistan.

1) PLAYER SPAWN POINTS - "NO VALID SPAWNS, players will spawn at { 0,0,0 }"

Every server start logs this, once each for fresh, hop and travel:

!!! [CE][PlayerSpawnPoints] :: There are no valid groups.

!!! [CE][PlayerSpawnPoints] :: NO VALID SPAWNS, players will spawn at { 0,0,0 } !!!

cfgplayerspawnpoints.xml uses enablegroups=true with a single group <group name="AllSpawnpoints" lifetime="0">. I tested one change at a time:

- remove lifetime="0": still fails

- grid_density 0: still fails

- allow_in_water true: still fails

- remove allow_in_water and the trigger distances: still fails

- enablegroups false: error gone (Sakhal uses this with its single "Zones" group)

Fix: set <enablegroups>false</enablegroups> in fresh, hop and travel. The spawn locations stay the same.

2) LOOT INSIDE PROPS / UNDER FLOORS IN TAKISTAN HOUSES (mapgroupproto.xml, screenshots attached)

Loot frame note: loot x,z = model z,-x.

Land_House_2M2:

- lootFloor 2.719546 0.910370 -2.958663 r1.20 sits in the middle of the box_c_multi cardboard-box pile. Suggested: 2.719546 0.910370 -1.208663 r0.50.

- lootFloor 3.672899 0.959946 -4.559015 r0.66 is about 70% under box_c_multi and sofaavolon. Suggested: 3.372899 0.959946 -4.559015 r0.35.

Land_House_1M4 (loot hidden inside the crates_large stack):

- lootweapons 0.260620 0.821747 -3.251936 r1.20 reaches 0.6 m under the crates. Suggested: 0.860620 0.821747 -3.251936 r1.00.

- lootShelves -1.180216 1.517593 -2.779791 sits below the crate lid. Suggested y: 1.617593.

- lootFloor -3.769876 0.246704 3.186385 is under the floor. Suggested y: 0.496704.

- lootFloor -2.856890 0.222107 1.322489 r1.04 is a third inside bags_small_stack. Suggested: -3.256890 0.222107 1.322489 r0.60.

Land_House_1M3:

- lootFloor 2.041406 0.576996 -0.032798 is under the floor. Suggested y: 1.076996.

- lootweapons 2.034314 0.815826 -3.701824 r0.83 is 78% under bed_large_metal. Suggested: 0.804314 0.815826 -3.701824.

Land_House_2M2_Dam2 and Land_House_1S2_Dam2 also have loot in rubble reported by players (no proxy overlap found; needs an in-game check).

3) FIGS SPAWN UNDERGROUND / AT THE WRONG HEIGHT (mapclusterproto.xml)

All three FigTree clusters use point y -0.88, apparently copied from the apple-tree layout, but the fig models have different centre heights. Cluster positions are model centres.

Every vanilla fruit tree (9 checked) puts its points about 0.4 m above the tree base. The figs sit 1.28 m (FigTree1), 2.06 m (FigTree2) and 2.70 m (FigTree3) above the base. Players find figs underground or missing.

Fix: FigTree1 y -1.76, FigTree2 y -2.54, FigTree3 y -3.18.

4) OBJECTS MISSING FROM mapgrouppos.xml (never get loot)

A fresh ExportProxyData() reproduces every shipped entry (13719 of 13719) plus 46 more:

- Land_Castle_Bastion3_Desert x19: the loot group exists, but none of the bastions are in mapgrouppos.xml.

- Land_Wreck_S1023_Medic_TK x27 (blue Takistan medic van, DZ\structures_takistan\Wrecks\config.cpp): no loot group, so the export skips it. Its model has the same bounds as the vanilla S1023 medic wreck, so the Land_Wreck_S1023_Medic_Beige_DE points fit it.

All 46 positions are in the attached mapgrouppos_missing_only.xml.

5) BUILDINGS AND WRECKS PLACED ON THE MAP WITH NO LOOT GROUP (or a group with no points)

No group:

- Land_House_1S2 x122 (only Dam1/Dam2 have groups)

- Land_Wreck_Pickup01_Armed_TK x55

- Land_Mine_Building_Yellow x12

- Land_Wreck_LR_TK x7, Land_Wreck_LR_Armed_TK x5

- Land_Wreck_V3S x5

- Land_Wreck_Sed02_Aban3_Grey x3, Land_Wreck_Sed02_Aban3_Yellow x1

- Land_Mil_ControlTower_East x1

- Land_RocketBase_LaunchControl, Land_TajbegPalace_BasementCell, Land_TajbegPalace_Platform_07

- Land_Tunnel_Connected_01/02/03, Land_Tunnel_Emergency_Stop_01/02/03, Land_Tunnel_Single_Emergency_Stop

- Land_Container_1Mo_IONd x2, Land_Container_1Moh_IONd x1

- Props with loot groups on vanilla maps: Land_Misc_Table_Market_Spawn x89, Land_Misc_Pallet_Spawn x68, Land_Roadblock_Table x61, Land_Roadblock_WoodenCrate x36, Land_Misc_Table_Large_Spawn x9, Land_Tank_Big2 x5, Land_Tank_Big3 x8, Land_Misc_DogHouse x5, Land_Boat_Small10_Red x1

Group with no points (lootmax 0):

- Land_Airport_Small_Hangar2

- Land_Farm_Hopper2 x5

- Land_KirovDam_Outlet_B

- Land_TajbegPalace_Platform_Basement_01, Land_TajbegPalace_Platform_Basement_02

6) TAJBEG PALACE LOOT FLOATS IN THE AIR / OUTSIDE THE BUILDING

- Land_TajbegPalace_Left_Ghost: 108 points above the model top, worst +14.5 m

- Land_TajbegPalace_Right_Ghost: 125 points above the model top, up to 57 m outside the footprint

- Land_TajbegPalace_Middle_Ghost: 109 points above the model top

- Land_TajbegPalace_Left / Right / Middle: 51 / 65 / 31 points 19-41 m outside the footprint

The _Ghost groups appear to reuse the full palace's points on smaller models. The CE also logs "[CE][LoadPrototype] 53 groups have wrong points".

7) CE CONFIG ERRORS FROM THE OFFICIAL FILES (seen in the RPT)

- events.xml InfectedCity: child ZmbM_takiCitizenUrbanB_BlueBright does not exist. Existing variants: Beige, Black, Brown, Grey, NavyBlue, SkyBlue, White.

- events.xml StaticContainerLocked: Land_Mil_ContainerHabitat_Armory_Locked_Green_DE asks for lootmin 4 / lootmax 8, but its loot group has no points. RPT: "Sum of container LootMax is lower than event child LootMax (4 < 8)".

- cfgeventgroups.xml StaticMilitaryConvoy: these children have lootmax 3 but no loot group ("No group configured ... failed to spawn loot"): Land_Wreck_Truck02_Blue_DE, Land_Wreck_URAL_Chassis_TK_DE, StaticObj_Wreck_DollyConverter_DE, StaticObj_stone2_sand_DE.

- cfgspawnabletypes.xml: Offroad_02 and Offroad_02_Beige have cargo item "JerryCan", which does not exist (vanilla name: CanisterGasoline). There are also entries for nonexistent classes Ammo_40mm_POX and JumpsuitPants_Gray.

- types.xml: these entries do not exist: CeramicPot_Black, CeramicPot_Gray, CeramicPot_Natural, CeramicPot_White, Glock_Tan, Water_Well_N1, Static_FrozenScientist_DE, Land_House_1M3_Dam3, Land_House_1S1_Dam1, Land_House_1S1_Dam2, Land_House_2M1_Dam3.

- types.xml: these entries are scope 0 (not spawnable): Land_House_1M2_Dam1, 1M3_Dam1, 1M4_Dam1, 1M4_Dam3, 2M1_Dam1, 2M2_Dam1, 2M2_Dam3, 2S1_Dam1, 2S1_Dam2, 2S1_Dam4, 3S1_Dam1, 3S1_Dam2, 3S2_Dam1, 3S2_Dam3, and ChristmasTree.

8) VEHICLE EVENTS AND LEFTOVER FILES

- Startup RPT: StaticPoliceCar spawns 12 of 25, VehicleCivilianSedan 4 of 8, VehicleOffroadHatchback 7 of 8 and VehicleSedan02 4 of 8 ("Failed to spawn the requested amount"). They need more or unblocked positions, or a lower nominal.

- mapgroupcluster03.xml, mapgroupcluster04.xml and mapgroupcluster05.xml are byte-identical to Livonia's (dayzOffline.enoch). They are not loaded and not in worlds_nasdara_ce.pbo, but they ship in the mission folder.

- env\bear, pig, red_deer, roe_deer, sheep_goat, wildboar and wolf territory files ship in the mission, but cfgenvironment.xml does not reference them.

Attachments:

- 2 screenshots: the Land_House_2M2 box pile and the Land_House_1M4 crate stack

- mapgrouppos_missing_only.xml (the 46 entries from section 4)


Reproduction steps

.

Exact build version (optional)
1.30.164078
Where did it happen?
Local / Offline
Is it modded?
No
Expected result
—
Public attachments1 file · visible to everyone

Nasdara_CE_fixes_2026_10_15.zip

763 KB

Reactions

Activity

    about 2 hours ago
  • nate_lapt
    created issueabout 2 hours ago
  • l909
    changed state to
    ASSIGNED
    21 minutes ago

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State

Assigned
Issue key
DZG-1171
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
nate_lapt
Created
Oct 15, 2026
Views
38