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(spawn points, loot inside props and under floors, figs underground, missing loot groups, floating palace loot, config errors)
All issues reproduce on a clean server: DayZ 1.30.164078, no mods, unmodified official dayzOffline.nasdara mission (identical to nasdara\addons\worlds_nasdara_ce.pbo). The evidence comes from the server RPT, a fresh GetCEApi().ExportProxyData() export, a scan of every building placed in the world, and the house models in DZ\structures_takistan.
1) PLAYER SPAWN POINTS - "NO VALID SPAWNS, players will spawn at { 0,0,0 }"
Every server start logs this, once each for fresh, hop and travel:
!!! [CE][PlayerSpawnPoints] :: There are no valid groups.
!!! [CE][PlayerSpawnPoints] :: NO VALID SPAWNS, players will spawn at { 0,0,0 } !!!
cfgplayerspawnpoints.xml uses enablegroups=true with a single group <group name="AllSpawnpoints" lifetime="0">. I tested one change at a time:
- remove lifetime="0": still fails
- grid_density 0: still fails
- allow_in_water true: still fails
- remove allow_in_water and the trigger distances: still fails
- enablegroups false: error gone (Sakhal uses this with its single "Zones" group)
Fix: set <enablegroups>false</enablegroups> in fresh, hop and travel. The spawn locations stay the same.
2) LOOT INSIDE PROPS / UNDER FLOORS IN TAKISTAN HOUSES (mapgroupproto.xml, screenshots attached)
Loot frame note: loot x,z = model z,-x.
Land_House_2M2:
- lootFloor 2.719546 0.910370 -2.958663 r1.20 sits in the middle of the box_c_multi cardboard-box pile. Suggested: 2.719546 0.910370 -1.208663 r0.50.
- lootFloor 3.672899 0.959946 -4.559015 r0.66 is about 70% under box_c_multi and sofaavolon. Suggested: 3.372899 0.959946 -4.559015 r0.35.
Land_House_1M4 (loot hidden inside the crates_large stack):
- lootweapons 0.260620 0.821747 -3.251936 r1.20 reaches 0.6 m under the crates. Suggested: 0.860620 0.821747 -3.251936 r1.00.
- lootShelves -1.180216 1.517593 -2.779791 sits below the crate lid. Suggested y: 1.617593.
- lootFloor -3.769876 0.246704 3.186385 is under the floor. Suggested y: 0.496704.
- lootFloor -2.856890 0.222107 1.322489 r1.04 is a third inside bags_small_stack. Suggested: -3.256890 0.222107 1.322489 r0.60.
Land_House_1M3:
- lootFloor 2.041406 0.576996 -0.032798 is under the floor. Suggested y: 1.076996.
- lootweapons 2.034314 0.815826 -3.701824 r0.83 is 78% under bed_large_metal. Suggested: 0.804314 0.815826 -3.701824.
Land_House_2M2_Dam2 and Land_House_1S2_Dam2 also have loot in rubble reported by players (no proxy overlap found; needs an in-game check).
3) FIGS SPAWN UNDERGROUND / AT THE WRONG HEIGHT (mapclusterproto.xml)
All three FigTree clusters use point y -0.88, apparently copied from the apple-tree layout, but the fig models have different centre heights. Cluster positions are model centres.
Every vanilla fruit tree (9 checked) puts its points about 0.4 m above the tree base. The figs sit 1.28 m (FigTree1), 2.06 m (FigTree2) and 2.70 m (FigTree3) above the base. Players find figs underground or missing.
Fix: FigTree1 y -1.76, FigTree2 y -2.54, FigTree3 y -3.18.
4) OBJECTS MISSING FROM mapgrouppos.xml (never get loot)
A fresh ExportProxyData() reproduces every shipped entry (13719 of 13719) plus 46 more:
- Land_Castle_Bastion3_Desert x19: the loot group exists, but none of the bastions are in mapgrouppos.xml.
- Land_Wreck_S1023_Medic_TK x27 (blue Takistan medic van, DZ\structures_takistan\Wrecks\config.cpp): no loot group, so the export skips it. Its model has the same bounds as the vanilla S1023 medic wreck, so the Land_Wreck_S1023_Medic_Beige_DE points fit it.
All 46 positions are in the attached mapgrouppos_missing_only.xml.
5) BUILDINGS AND WRECKS PLACED ON THE MAP WITH NO LOOT GROUP (or a group with no points)
No group:
- Land_House_1S2 x122 (only Dam1/Dam2 have groups)
- Land_Wreck_Pickup01_Armed_TK x55
- Land_Mine_Building_Yellow x12
- Land_Wreck_LR_TK x7, Land_Wreck_LR_Armed_TK x5
- Land_Wreck_V3S x5
- Land_Wreck_Sed02_Aban3_Grey x3, Land_Wreck_Sed02_Aban3_Yellow x1
- Land_Mil_ControlTower_East x1
- Land_RocketBase_LaunchControl, Land_TajbegPalace_BasementCell, Land_TajbegPalace_Platform_07
- Land_Tunnel_Connected_01/02/03, Land_Tunnel_Emergency_Stop_01/02/03, Land_Tunnel_Single_Emergency_Stop
- Land_Container_1Mo_IONd x2, Land_Container_1Moh_IONd x1
- Props with loot groups on vanilla maps: Land_Misc_Table_Market_Spawn x89, Land_Misc_Pallet_Spawn x68, Land_Roadblock_Table x61, Land_Roadblock_WoodenCrate x36, Land_Misc_Table_Large_Spawn x9, Land_Tank_Big2 x5, Land_Tank_Big3 x8, Land_Misc_DogHouse x5, Land_Boat_Small10_Red x1
Group with no points (lootmax 0):
- Land_Airport_Small_Hangar2
- Land_Farm_Hopper2 x5
- Land_KirovDam_Outlet_B
- Land_TajbegPalace_Platform_Basement_01, Land_TajbegPalace_Platform_Basement_02
6) TAJBEG PALACE LOOT FLOATS IN THE AIR / OUTSIDE THE BUILDING
- Land_TajbegPalace_Left_Ghost: 108 points above the model top, worst +14.5 m
- Land_TajbegPalace_Right_Ghost: 125 points above the model top, up to 57 m outside the footprint
- Land_TajbegPalace_Middle_Ghost: 109 points above the model top
- Land_TajbegPalace_Left / Right / Middle: 51 / 65 / 31 points 19-41 m outside the footprint
The _Ghost groups appear to reuse the full palace's points on smaller models. The CE also logs "[CE][LoadPrototype] 53 groups have wrong points".
7) CE CONFIG ERRORS FROM THE OFFICIAL FILES (seen in the RPT)
- events.xml InfectedCity: child ZmbM_takiCitizenUrbanB_BlueBright does not exist. Existing variants: Beige, Black, Brown, Grey, NavyBlue, SkyBlue, White.
- events.xml StaticContainerLocked: Land_Mil_ContainerHabitat_Armory_Locked_Green_DE asks for lootmin 4 / lootmax 8, but its loot group has no points. RPT: "Sum of container LootMax is lower than event child LootMax (4 < 8)".
- cfgeventgroups.xml StaticMilitaryConvoy: these children have lootmax 3 but no loot group ("No group configured ... failed to spawn loot"): Land_Wreck_Truck02_Blue_DE, Land_Wreck_URAL_Chassis_TK_DE, StaticObj_Wreck_DollyConverter_DE, StaticObj_stone2_sand_DE.
- cfgspawnabletypes.xml: Offroad_02 and Offroad_02_Beige have cargo item "JerryCan", which does not exist (vanilla name: CanisterGasoline). There are also entries for nonexistent classes Ammo_40mm_POX and JumpsuitPants_Gray.
- types.xml: these entries do not exist: CeramicPot_Black, CeramicPot_Gray, CeramicPot_Natural, CeramicPot_White, Glock_Tan, Water_Well_N1, Static_FrozenScientist_DE, Land_House_1M3_Dam3, Land_House_1S1_Dam1, Land_House_1S1_Dam2, Land_House_2M1_Dam3.
- types.xml: these entries are scope 0 (not spawnable): Land_House_1M2_Dam1, 1M3_Dam1, 1M4_Dam1, 1M4_Dam3, 2M1_Dam1, 2M2_Dam1, 2M2_Dam3, 2S1_Dam1, 2S1_Dam2, 2S1_Dam4, 3S1_Dam1, 3S1_Dam2, 3S2_Dam1, 3S2_Dam3, and ChristmasTree.
8) VEHICLE EVENTS AND LEFTOVER FILES
- Startup RPT: StaticPoliceCar spawns 12 of 25, VehicleCivilianSedan 4 of 8, VehicleOffroadHatchback 7 of 8 and VehicleSedan02 4 of 8 ("Failed to spawn the requested amount"). They need more or unblocked positions, or a lower nominal.
- mapgroupcluster03.xml, mapgroupcluster04.xml and mapgroupcluster05.xml are byte-identical to Livonia's (dayzOffline.enoch). They are not loaded and not in worlds_nasdara_ce.pbo, but they ship in the mission folder.
- env\bear, pig, red_deer, roe_deer, sheep_goat, wildboar and wolf territory files ship in the mission, but cfgenvironment.xml does not reference them.
Attachments:
- 2 screenshots: the Land_House_2M2 box pile and the Land_House_1M4 crate stack
- mapgrouppos_missing_only.xml (the 46 entries from section 4)
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