- ARGF-180·Add stable sorting for arrayschanged3 days agokexanone
- ARGF-180·Add stable sorting for arrayscreated issue3 days agokexanone
- ARGF-169·Using HitZone::SetHealthScaled during damage handling can cause wrong damage statechanged8 days agokexanone
- ARGF-169·Using HitZone::SetHealthScaled during damage handling can cause wrong damage statechanged8 days agokexanone
- ARGF-169·Using HitZone::SetHealthScaled during damage handling can cause wrong damage statechanged8 days agokexanone
- ARGF-169·Using HitZone::SetHealthScaled during damage handling can cause wrong damage statecreated issue8 days agokexanone
- 8 days ago
It also happens that when all charges get disarmed on by one on site, the detonator still pretends to be connected. Ultimately, it's up to BI to decide what's intentional. I could see though why it could be partially intentional. Could make sense if you are far a way with the detonator and someone else is disarming them. In contrast, it's less sensible if you are the one that disarms them on site, as arming/disarming behavior become inconsistent that way, i.e. arming connects detonator and adds fuze vs disarming only removes the fuze, but leaves the detonator connected.
- ARGF-165·Disconnect all charges action on detonator does not properly disconnect chargeschanged12 days agokexanone
- ARGF-165·Disconnect all charges action on detonator does not properly disconnect chargescreated issue12 days agokexanone
- kexanonecommented on [ARGF-95]27 days ago
I'm sorry, this ticket can be closed. I can no longer reproduce it today. I suspect it was some issue with the remote console and not this specific method. If I figure out a repro, I'll make a new ticket.
- ARGF-95·Passing float to typename::GetVariableValue freezes gamecreated issue29 days agokexanone
- AREXP-320·Callback leak in `SCR_PlayerControllerCommandingComponent`changedabout 1 month agokexanone
- AREXP-320·Callback leak in `SCR_PlayerControllerCommandingComponent`changedabout 1 month agokexanone
- AREXP-320·Callback leak in `SCR_PlayerControllerCommandingComponent`changedabout 1 month agokexanone
- AREXP-320·Callback leak in `SCR_PlayerControllerCommandingComponent`created issueabout 1 month agokexanone
- FT-26·Delete button not working for issueschanged3 months agokexanone
- FT-26·Delete button not working for issueskexanoneadded tag3 months ago
webdev
- FT-26·Delete button not working for issuescreated issue3 months agokexanone
- 3 months ago
Can be closed, as removing [BaseContainerProps()] from the template, while keeping it for the instantiated, resolves it, which makes sense.
- AREXP-27·Can no longer use instantiated templates in configscreated issue3 months agokexanone
3 days ago
8 days ago
8 days ago
12 days ago
12 days ago
27 days ago
29 days ago
about 1 month ago
3 months ago
3 months ago