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dannydoomno1
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9Issues
4Score

    19 days ago

  • dannydoomno1
    created issue19 days ago
    DZG-150·Another issue with types
  • 20 days ago

  • dannydoomno1
    changed20 days ago
    DZG-141·Delete me
  • dannydoomno1
    changed title toDelete me20 days ago
    DZG-141·Delete me
  • dannydoomno1
    changed20 days ago
    DZG-141·Delete me
  • dannydoomno1
    changed20 days ago
    DZG-141·Delete me
  • dannydoomno1
    created issue20 days ago
    DZG-141·Delete me
  • 28 days ago

  • dannydoomno1
    created issue28 days ago
    DZG-68·Impossible to pack tents
  • about 1 month ago

  • dannydoomno1commented on [DZEXP-35]
    about 1 month ago

    nice seeing these core gameplay elements being questioned! People have been taking advantage of crosshairs for too long as they are much too precice!

    Many changes should be made, just look at what the "meta" player is doing and you will find many broken interactions, My suggestion is disabling Nvidia filters as well! then we can balance night time for everyone one the same level rather than having to know that half players will just make it look like daytime.

  • dannydoomno1replied to a comment on [DZEXP-38]
    about 1 month ago

    Crazy you say that haha its exactly what I did on my server!! Players love running into new events they have never seen before!

  • dannydoomno1commented on [DZEXP-39]
    about 1 month ago

    The P1 has been given the option to spawn with a PistolSuppressor in the livonia files but this attachment does not fit to it.

  • dannydoomno1commented on [DZEXP-39]
    about 1 month ago

    Another issue found in cfgSpwanableTypes.xml:

    <type name="Scout_Livonia">

    <attachments chance="0.75">

    <item name="Mag_Scout_5Rnd" chance="1.00" />

    </attachments>

    <attachments chance="0.25">

    <item name="M4_T3NRDSOptic" chance="0.25" />

    <item name="M68Optic" chance="0.25" />

    <item name="ACOGOptic" chance="0.25" />

    <item name="ACOGOptic_6x" chance="0.25" />

    <item name="M4_Suppressor" chance="0.25" />

    </attachments>

    </type>

    Because the 0.25 adds up to 1.0 BEFORE the M4_Suppressor line, the M4_Suppressor can never spawn on this rifle. this has been fixed in the normal Scout entry but not in the varients.

    This issue is also still present in the M4 mags section where the total adds up to 1.0 before the 30 round MAGC mag can spawn.

  • dannydoomno1
    created issueabout 1 month ago
    DZEXP-39·Issues with Types files
  • about 1 month ago

  • dannydoomno1commented on [DZEXP-31]
    about 1 month ago

    Just to add one other thing to this, the repair kits of all types seems to be spawning at VERY high rates, there was many times that all of my team had a leather kit, sewing kit, duct tape, electrical repair kit each and were asking eachother if they needed to use any because they had found another one and wanted to use up the one they had!! we could do with heavily reducing the spawns of these items so we are excited to find a new one not getting rid of them.


  • about 1 month ago

  • dannydoomno1
    created issueabout 1 month ago
    DZEXP-31·Feedback on loot econ
  • about 1 month ago

  • dannydoomno1commented on [DZEXP-20]
    about 1 month ago

    Mentioned here, upvote so they might change it :)
    https://report.bistudio.com/projects/dayz/experimental-feedback/DZEXP-3

  • about 1 month ago

  • dannydoomno1
    created issueabout 1 month ago
    DZEXP-19·Bug Returned - Torch instantly dries clothing
  • about 2 months ago

  • dannydoomno1
    created issueabout 2 months ago
    DZEXP-9·UI Issue with Queue screen
  • dannydoomno1
    created issueabout 2 months ago
    DZEXP-3·Holo sight Sight picture is blurry