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dannydoomno1
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9Issues
4Score
  • dannydoomno1
    created issue
    DZG-150·Another issue with types
  • dannydoomno1
    changed
    DZG-141·Delete me
  • dannydoomno1
    changed title toDelete me
    DZG-141·Delete me
  • dannydoomno1
    changed
    DZG-141·Delete me
  • dannydoomno1
    changed
    DZG-141·Delete me
  • dannydoomno1
    created issue
    DZG-141·Delete me
  • dannydoomno1
    created issue
    DZG-68·Impossible to pack tents
  • dannydoomno1on [DZEXP-35]

    nice seeing these core gameplay elements being questioned! People have been taking advantage of crosshairs for too long as they are much too precice!

    Many changes should be made, just look at what the "meta" player is doing and you will find many broken interactions, My suggestion is disabling Nvidia filters as well! then we can balance night time for everyone one the same level rather than having to know that half players will just make it look like daytime.

  • dannydoomno1on [DZEXP-38]

    Crazy you say that haha its exactly what I did on my server!! Players love running into new events they have never seen before!

  • dannydoomno1on [DZEXP-39]

    The P1 has been given the option to spawn with a PistolSuppressor in the livonia files but this attachment does not fit to it.

  • dannydoomno1on [DZEXP-39]

    Another issue found in cfgSpwanableTypes.xml:

    <type name="Scout_Livonia">

    <attachments chance="0.75">

    <item name="Mag_Scout_5Rnd" chance="1.00" />

    </attachments>

    <attachments chance="0.25">

    <item name="M4_T3NRDSOptic" chance="0.25" />

    <item name="M68Optic" chance="0.25" />

    <item name="ACOGOptic" chance="0.25" />

    <item name="ACOGOptic_6x" chance="0.25" />

    <item name="M4_Suppressor" chance="0.25" />

    </attachments>

    </type>

    Because the 0.25 adds up to 1.0 BEFORE the M4_Suppressor line, the M4_Suppressor can never spawn on this rifle. this has been fixed in the normal Scout entry but not in the varients.

    This issue is also still present in the M4 mags section where the total adds up to 1.0 before the 30 round MAGC mag can spawn.

  • dannydoomno1
    created issue
    DZEXP-39·Issues with Types files
  • dannydoomno1on [DZEXP-31]

    Just to add one other thing to this, the repair kits of all types seems to be spawning at VERY high rates, there was many times that all of my team had a leather kit, sewing kit, duct tape, electrical repair kit each and were asking eachother if they needed to use any because they had found another one and wanted to use up the one they had!! we could do with heavily reducing the spawns of these items so we are excited to find a new one not getting rid of them.

  • dannydoomno1
    created issue
    DZEXP-31·Feedback on loot econ
  • dannydoomno1on [DZEXP-20]

    Mentioned here, upvote so they might change it :)
    https://report.bistudio.com/projects/dayz/experimental-feedback/DZEXP-3

  • dannydoomno1
    created issue
    DZEXP-19·Bug Returned - Torch instantly dries clothing
  • dannydoomno1
    created issue
    DZEXP-9·UI Issue with Queue screen
  • dannydoomno1
    created issue
    DZEXP-3·Holo sight Sight picture is blurry