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3

Issues with Types files

Central Economy
3

State

Done
Issue key
DZEXP-39
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
dannydoomno1
Created
Jul 14, 2026
Views
117
Platform
PC Steam
What happened?

Hi! With the update coming tomorrow I am working on applying your changes to loot over to my own server, as I am going through the changes to the types files I have noticed some things that seem "wrong" so I will post them here in case you wish to fix them.

Ghillie pieces > All Ghillie pieces used to spawn in with the mossy variant in dynamic loot, but now the only piece that spawns is the hood? where are the other bits?

Mag_AK101_30Rnd > As you have added the 101 to main loot over DE, the mags I expected would have the same treatment, you have given them their Tier flags but you have not changed the deloot="1" to a 0 and have also removed the <usage name="Military"/> flag from it... so the mags will now spawn in all dynamic events? This seems very wrong and explains why I couldn't find any mags for the gun!!

Mag_CZ61_20Rnd / Mag_PM73_15Rnd > The guns have been moved to dynamic event only across the entire map but the mags are only spawning in T3/4 police?? Should the mags not also be updated to spawn with the guns? You also have the 25 mags for PM73 spawning in lower tier than the 15 round mags which is certainly wrong

Mag_FAMAS_25Rnd > Has been given tier tags but its still deloot=1 so these tier tags do nothing
Mag_FNX45_15Rnd > The gun spawns in T4 but the mags T4 spawn has been removed? Seems wrong.

Mag_MP5_15Rnd / Mag_MP5_30Rnd > Gun spawns in T2 but the mags spawn in T3/4 where people will likely just swap to a different gun?

PoliceVest > Its been given the T3/4 tags??? the worst armor in the game spawns at the end of the map?

Reproduction steps

--

Exact build version (optional)
—
Where did it happen?
Official
Is it modded?
No
Expected result
—
Reactions

Activity

    3 months ago
  • dannydoomno1
    created issue3 months ago
  • dannydoomno1
    3 months ago
    dannydoomno1
    3 months ago

    Another issue found in cfgSpwanableTypes.xml:

    <type name="Scout_Livonia">

    <attachments chance="0.75">

    <item name="Mag_Scout_5Rnd" chance="1.00" />

    </attachments>

    <attachments chance="0.25">

    <item name="M4_T3NRDSOptic" chance="0.25" />

    <item name="M68Optic" chance="0.25" />

    <item name="ACOGOptic" chance="0.25" />

    <item name="ACOGOptic_6x" chance="0.25" />

    <item name="M4_Suppressor" chance="0.25" />

    </attachments>

    </type>

    Because the 0.25 adds up to 1.0 BEFORE the M4_Suppressor line, the M4_Suppressor can never spawn on this rifle. this has been fixed in the normal Scout entry but not in the varients.

    This issue is also still present in the M4 mags section where the total adds up to 1.0 before the 30 round MAGC mag can spawn.

  • dannydoomno1
    3 months ago
    dannydoomno1
    3 months ago

    The P1 has been given the option to spawn with a PistolSuppressor in the livonia files but this attachment does not fit to it.

  • 3 months ago
  • l909
    changed state to
    ASSIGNED
    3 months ago
  • 3 months ago
  • l909
    Moderator
    3 months ago
    l909
    Moderator
    3 months ago

    Hello.
    AK101 has been fixed.
    Ghillie pieces have been fixed.
    SKS and M14 have swapped places.
    Police vests now also spawn in T2.

    These will appear in the upcoming hotfix ^

  • l909
    changed state to
    DONE
    3 months ago

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State

Done
Issue key
DZEXP-39
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
dannydoomno1
Created
Jul 14, 2026
Views
117