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[1.30 PC Experimental] Client freezes and exits; repeated access violation, often after bike loads

VehiclesCrashClient
3

State

Need more info
Issue key
DZEXP-203
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
habonlacika
Created
Sep 25, 2026
Views
384
Platform
PC Steam
What happened?

Context: This is the stock PC Steam DayZ Experimental 1.30 client, build 1.30.164014.27, with BattlEye enabled and no mods. Update 1.30 introduced the Jana 50 and Bitrak 682 motorbikes and official Many Motorbikes test servers. The player can join an official server and enter the world, but the client intermittently freezes and closes to desktop. No in-game crash dialog appears. The player did not need to mount a bike, ride, or switch camera view. The same crash also occurred on an ordinary official Experimental server.

Two documented Many Motorbikes runs on 25 September 2026 (local time):

• Run 1 started at 20:14. The game log recorded Motorbike_02_Red loading at 20:28:55, with 'Second driver found when parsing class Crew::Crew'. Windows logged the client crash at 20:29:25. A blue Jana 50 had visibly rendered earlier in that run.

• Run 2 started at 20:38. The log recorded Motorbike_02_Red loading at 20:39:11, then Motorbike_01_Blue being created and loaded at 20:39:13, again with the crew warning. Windows logged the crash at 20:39:21.

Windows Application Error repeatedly reports DayZ_x64.exe exception 0xc0000005 at the same fault address, 0x00007ff620c11f08. The corresponding executable RVA is 0x10d1f08, in a stack-probing routine. Older crashes have the same signature. Some occurred without any concrete bike entity recorded in the client log, so the bike load is a strong timing clue, not a proven root cause. The log records entity loading; it does not establish the bike's physical distance from the player.

Checks already performed: Steam file validation and a complete reinstall; Steam and NVIDIA overlays disabled; Discord overlay disabled and Discord closed; and reduced resolution. Crashes continued with the same fault address. The reduced-resolution Many Motorbikes run lasted about 15 minutes before failing. No current .mdmp or call stack was produced, even with Windows local dump collection configured.

A generic startup warning says STR_DN_MOTORBIKE is missing from the localization table, but it appears even in sessions with no concrete bike load. The rideable bike classes use separate existing name keys. This warning may be unrelated to the crash.

Please investigate the repeated client access violation and its possible relationship to motorbike entity loading. Guidance for obtaining a BattlEye-compatible crash dump or a developer-side symbolic trace would help identify the failing caller. DZEXP-196 reports a different trigger: switching camera view while riding.

Reproduction steps

1. Launch stock DayZ Experimental 1.30.164014.27 from Steam with BattlEye enabled and no mods.

2. Join an official Experimental Many Motorbikes server and enter the playable world.

3. Continue ordinary play. No bike interaction or camera switch is necessary. The timing is intermittent: one observed run lasted about 15 minutes; another froze within a minute of entering the world.

4. When the client freezes and closes without a DayZ error dialog, compare the new client error log with the Windows Application Error event. In two observed Many Motorbikes runs, the log recorded concrete motorbike entity loads 8–30 seconds before Windows recorded the same 0xc0000005 fault.

The crash has also occurred on a regular official Experimental server. In some of those sessions, the client log did not record a concrete motorbike load. The steps above describe the observed setup and result; motorbike loading is a suspected trigger, not a deterministic reproduction condition.

Exact build version (optional)
1.30.164014.27
Where did it happen?
Official
Is it modded?
No
Expected result

The unmodded Experimental client should remain open while official servers load motorbike entities. A server-provided bike should not cause a client freeze or access violation, whether or not the player interacts with it.

Reactions

Activity

    about 2 months ago
  • habonlacika
    created issueabout 2 months ago
  • habonlacika
    changed title to[1.30 PC Experimental] Client freezes and exits; repeated access violation, often after bike loadsabout 2 months ago
  • habonlacika
    changedabout 2 months ago
  • habonlacika
    changedabout 2 months ago
  • habonlacika
    changedabout 2 months ago
  • about 2 months ago
  • l909
    Moderator
    commented
    about 2 months ago
    l909
    Moderator
    commented
    about 2 months ago

    Hello.
    Please provide the .mdmp files from the crash occurences. Thank you

  • l909
    changed state to
    NEED MORE INFO
    about 2 months ago
  • about 1 month ago
  • habonlacikacommented
    about 1 month ago
    habonlacikacommented
    about 1 month ago

    Hello, no .mdmp was generated for the September 2026 crashes described in this report. The client froze and closed without showing a DayZ crash reporter. I checked the DayZ Experimental log folder and the configured Windows dump folders again today; the only .mdmp files available are from January 2025, so they are unrelated to this build.

    Windows Error Reporting local full-dump collection was configured for DayZ_x64.exe, but its output folder remained empty after these crashes. A Microsoft Sysinternals ProcDump capture was also attempted, but BattlEye blocked it and no dump was captured. The monitor was stopped, and BattlEye remained enabled.

    Could you provide a supported way to capture the required dump with BattlEye enabled, or advise whether the RPT, error/script logs and Windows crash event details would be useful in the meantime? Those logs from the reported runs are still available and could be supplied through private attachments.

  • about 1 month ago
  • fivesevenclowncommented
    about 1 month ago
    fivesevenclowncommented
    about 1 month ago

    Sounds like same result as https://report.bistudio.com/issues/DZEXP-234 but I don't know about the link to motorbikes. Is it's possible that it occurs when a motorbike is trying to render in the far distance?. That may explain why after waiting a few days I can rejoin the server and play for a while because the bad bike is nolonger in the area...

  • about 1 month ago
  • habonlacikacommented
    about 1 month ago
    habonlacikacommented
    about 1 month ago

    Thanks for linking DZEXP-234. A bike being loaded or rendered at a distance is a plausible explanation, but I cannot confirm it from my tests: the client logs record entity loading, not the bike's distance or whether it was visible at the moment of failure.

    In two official Many Motorbikes sessions, concrete motorbike loads were logged 8–30 seconds before Windows recorded the crash. I did not need to mount or ride one. A blue Jana had also rendered successfully earlier, so simply seeing any bike was not sufficient to cause an immediate crash. Other crashes occurred on ordinary official Experimental servers, including sessions with no concrete bike load recorded.

    Your linked report contains a crash log explicitly reporting stack overflow. My repeated Windows faults were access violations at executable RVA 0x10d1f08, in a stack-probing routine. These findings are compatible with a related failure, but they do not establish the same underlying cause without a call stack or developer analysis.

    Your graphics-setting result is a useful lead. My resolution reduction did not prevent the crash; I have not tested your change from Extreme to Medium or isolated view-distance settings. Those are different tests.

    For the moderators: could these reports be compared, particularly the dump supplied in DZEXP-234 and the stack-probing fault here? I still have no dump from these crashes and would appreciate a supported capture method with BattlEye enabled.

  • 25 days ago
  • l909
    Moderator
    commented
    25 days ago
    l909
    Moderator
    commented
    25 days ago

    Hello,
    We have checked but we could not reproduce this issue on our end nor we have any data on it

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State

Need more info
Issue key
DZEXP-203
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
habonlacika
Created
Sep 25, 2026
Views
384