Thanks for linking DZEXP-234. A bike being loaded or rendered at a distance is a plausible explanation, but I cannot confirm it from my tests: the client logs record entity loading, not the bike's distance or whether it was visible at the moment of failure.
In two official Many Motorbikes sessions, concrete motorbike loads were logged 8–30 seconds before Windows recorded the crash. I did not need to mount or ride one. A blue Jana had also rendered successfully earlier, so simply seeing any bike was not sufficient to cause an immediate crash. Other crashes occurred on ordinary official Experimental servers, including sessions with no concrete bike load recorded.
Your linked report contains a crash log explicitly reporting stack overflow. My repeated Windows faults were access violations at executable RVA 0x10d1f08, in a stack-probing routine. These findings are compatible with a related failure, but they do not establish the same underlying cause without a call stack or developer analysis.
Your graphics-setting result is a useful lead. My resolution reduction did not prevent the crash; I have not tested your change from Extreme to Medium or isolated view-distance settings. Those are different tests.
For the moderators: could these reports be compared, particularly the dump supplied in DZEXP-234 and the stack-probing fault here? I still have no dump from these crashes and would appreciate a supported capture method with BattlEye enabled.