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Freeze after normal play for a few hours then cant rejoin that server without instant freeze

Crash
0

State

Assigned
Issue key
DZEXP-234
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
fivesevenclown
Created
Sep 30, 2026
Views
133
Platform
PC Steam
What happened?

The screen freezes and I have to alt-tab and kill the game task.

Reproduction steps

I've reproduced on 3 separate 1.30 exp community servers. Just playing normally on empty or populated servers for a while off and on the character gets to a few hours old. Moving through the world or in my inventory.


I'll add private attachments for dxdiag and the log reports

Exact build version (optional)
1.30.164014.27
Where did it happen?
Community
Is it modded?
No
Expected result
—
Reactions

Activity

    11 days ago
  • fivesevenclown
    created issue11 days ago
  • fivesevenclown
    11 days ago
    fivesevenclown
    11 days ago

    Seems like I can only add one private file. So I can't add the logs.

  • 10 days ago
  • l909
    Moderator
    10 days ago
    l909
    Moderator
    10 days ago

    Hello, are the servers running any mods? And have you tried to contact the server owners/admins to move your character? And if that does not work would removing the character solve the issue?

  • l909
    changed state to
    NEED MORE INFO
    10 days ago
  • fivesevenclown(edited)
    10 days ago
    fivesevenclown(edited)
    10 days ago

    No mods, server restart didn't seem to help, but I did notice I could rejoin the first server this happened and continue for an hour or so before it started happening again. Once it started happening again it would freeze/shut down a few seconds after I rejoined the server.

    I have been saving .RPT and .log but I don't see anything common to each crash.

  • l909
    Moderator
    10 days ago
    l909
    Moderator
    10 days ago

    Unfortunately if the game freezes there is not much we can tell from logs and crash dump is not being generated.

  • This comment has been removed.
    10 days ago
  • fivesevenclown
    10 days ago
    fivesevenclown
    10 days ago

    I did just reinstall to see if that helps, It didn't but I noticed this time when the window closed down there was a crash report dialogue box but it disapeared before I got a chance to hit send....

  • fivesevenclown(edited)
    10 days ago
    fivesevenclown(edited)
    10 days ago

    So this time I did get a small crash report, hope you can derive something from that. It is the ONLY time these logs were produced for this issue and running it again didn't make a crash log either. I don't think eveyone on the server is effected at the same time as I can see they are still logged in after I crash.


    CrashReporter.log

    11:17:17:053 CRASH REPORT : Crash reporter started!

    11:17:17:055 CRASH REPORT : Sending analytical data.

    11:17:17:056 CRASH REPORT : Sending Request...

    11:17:17:472 CRASH REPORT : Crash Analytics: OK



    crash_2026-10-01_11-16-26.log


    ......DayZ Exp\crash_2026-10-01_11-16-26.log started at 2026-10-01 11:17:16 (2026-10-01 14:17:16 UTC)

    ------------------------------------

    01.10 2026 11:17:16

    Unhandled exception

    Program: F:\SteamLibrary\steamapps\common\DayZ Exp\DayZ_x64.exe

    Reason: Stack overflow

    [CDPInitServer]: ??? addr:0x7ff7cd581f08

    SymGetSymFromAddr:487, addr:0x7ff7cc89e13c

    SymGetSymFromAddr:487, addr:0x7ff7cc89e102

    SymGetSymFromAddr:487, addr:0x7ff7cc7c6afe

    SymGetSymFromAddr:487, addr:0x7ff7cc7c73cc

    SymGetSymFromAddr:487, addr:0x7ff7cc7cae7b

    SymGetSymFromAddr:487, addr:0x7ff7cc7aef33

    SymGetSymFromAddr:487, addr:0x7ff7cc7ac198

    SymGetSymFromAddr:487, addr:0x7ff7cc826b6f

    SymGetSymFromAddr:487, addr:0x7ff7ccac452f

    SymGetSymFromAddr:487, addr:0x7ff7ccac3fcc

    SymGetSymFromAddr:487, addr:0x7ff7ccad4a5c

    SymGetSymFromAddr:487, addr:0x7ff7ccab2fbf

    SymGetSymFromAddr:487, addr:0x7ff7ccab34cf

    SymGetSymFromAddr:487, addr:0x7ff7ccab5308

    SymGetSymFromAddr:487, addr:0x7ff7cc6e64f5

    SymGetSymFromAddr:487, addr:0x7ff7cc6e6ca7

    SymGetSymFromAddr:487, addr:0x7ff7cc6e78ab

    SymGetSymFromAddr:487, addr:0x7ff7cc6d8bef

    [BaseThreadInitThunk]: ??? addr:0x7ffa3540cd87

    [RtlUserThreadStart]: ??? addr:0x7ffa36cacaec

    [RtlUserThreadStart]: ??? addr:0x7ffa36cacaec

  • l909
    Moderator
    10 days ago
    l909
    Moderator
    10 days ago

    We will require a .mdmp dump file to properly analyse any crash.

  • fivesevenclown
    10 days ago
    fivesevenclown
    10 days ago

    Oh I see the .mdump there too!

    I'll see if I can upload it as the private file, it's a little large!

  • mynicknametaken
    10 days ago
    mynicknametaken
    10 days ago

    Have you noticed if maybe the freezes happen when you get to high ground and look far away at distance? For me its been the case, as long as the game doesnt have to struggle with draw distance i was fine but as soon as the game had to draw stuff far away the game would freeze (but in my case it would crash after the freeze) and when i would rejoin that same server with that same character it would instantly freeze again as soon as the world loads because it has to load stuff far away, which creates a kind of trap for the character. As long as i joined a different server and my character would spawn in a place where game doesnt have to draw far objects i would be fine.

  • fivesevenclown
    10 days ago
    fivesevenclown
    10 days ago

    No not exclusivly. Maybe its a memory leak that shows itself more when there is more to draw... One of my chars is inside a castle the other in a field and an mid elevation and didn't happen when their was more to draw.

  • 9 days ago
  • l909
    changed state to
    ASSIGNED
    9 days ago
  • 5 days ago
  • l909
    Moderator
    5 days ago
    l909
    Moderator
    5 days ago

    Hello.
    This seems like some sort of rendering issue/misconfigured item. If this is on community server with items that do not spawn under vanilla circumstances there is nothing we can do on our end. If these items are not enabled then we would require copy of the character from the database from the server owners.

  • l909
    changed state to
    REVIEWED
    5 days ago
  • 3 days ago
  • fivesevenclown
    3 days ago
    fivesevenclown
    3 days ago

    Please reopen. I tested and reproduced using Official "3602 | NORTH AMERICA - NY | 1st Person Only". I crashed at 21:54 ADT. The .mdmp could be a red herring, it's only been produced once out of many, many crashes. This time I reproduced using a differnt account on a different map, updated drivers. It took longer playing before it crashed, if you look at the character you'll see how long they were alive. The comment above by mynicknametaken, may be on to something, I have noticed more when there is a longer distance to render.


    On a hunch I restarted the client and changed my graphics down from extreme to everything medium and I loaded in and ran around fine, no immediate crash. So I then set the settings back to extreme, and BANG crashed immediatey.

    This is my view where the process dies. Which is about here looking south.

    It's weird because I feel like its not the longest render distance I've seen that I've seen this life, it seems to be a combanation of distance to the horizon AND time played.

    It sounds like I may not be the only one experiencing it, and it's pretty terminal when it happens as the server is nolonger playable when you get stuck crashing on each relog (unless you turn down the GFX).


    error_2026-10-07_20-18-13.log ends in

    21:50:11.349 WORLD : Create entity type 'Animal_CanisLupus_White'

    21:50:11.349 ENTITY (E): Type 'ManType' must be inherited from class 'DayZAnimalType'

    21:52:03.800 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:03.800 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:03.800 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:15.497 NETWORK : Network simulation

    21:52:15.497 ENTITY (E): Type 'LargeTentClutterCutter' must be inherited from class 'Building'

    21:52:15.497 ENTITY (E): Type 'LargeTentClutterCutter' must be inherited from class 'Building'

    21:52:24.256 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:24.256 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:24.432 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:52:24.432 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:54:12.767 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:54:12.767 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:54:30.005 NETWORK : Network simulation

    21:54:30.005 WORLD : Create entity type 'Animal_CervusElaphusF'

    21:54:30.005 ENTITY (E): Type 'ManType' must be inherited from class 'DayZAnimalType'

    21:54:31.900 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)

    21:54:31.900 ENTITY (W): Unknown object class 'pond' (dz\water_bliss\ponds\enoch_50x50.p3d)


    script_2026-10-07_20-18-13.log

    21:42:44.451 SCRIPT : [WeaponFSM::ValidateAndRepairHelper] :: [INFO] :: [wpnfsm] ValidateAndRepair Attempting to repair: P1:36 - MagazineRepair - Pistol_CLO_CHG_BU1_MA1<0x000002BA22699EC0> - state: 1 != weapon: 0

    21:45:18.315 SCRIPT : [WeaponFSM::ValidateAndRepairHelper] :: [INFO] :: [wpnfsm] ValidateAndRepair Attempting to repair: P1:36 - MagazineRepair - Pistol_CLO_CHG_BU1_MA1<0x000002C4B8AC9E30> - state: 1 != weapon: 0

    21:45:27.435 SCRIPT : [WeaponFSM::ValidateAndRepairHelper] :: [INFO] :: [wpnfsm] ValidateAndRepair Attempting to repair: MKII:22882 - MagazineRepair - Pistol_CLO_CHG_BU1_MA1<0x000002C4CE853730> - state: 1 != weapon: 0

    21:45:42.535 SCRIPT : [WeaponFSM::ValidateAndRepairHelper] :: [INFO] :: [wpnfsm] ValidateAndRepair Attempting to repair: MKII:22882 - MagazineRepair - Pistol_CLO_CHG_BU1_MA1<0x000002B99C1322E0> - state: 1 != weapon: 0

  • l909
    Moderator
    3 days ago
    l909
    Moderator
    3 days ago

    If you have managed to produce this on an official server, please provide a link to your Steam profile.

  • fivesevenclown
    3 days ago
    fivesevenclown
    3 days ago

    Here you go https://steamcommunity.com/id/MonkeySupper/

  • fivesevenclown
    3 days ago
    fivesevenclown
    3 days ago

    From other simmilar reports, could be trying to render a motorbike in an odd state in the distance? (I've seen plenty of bikes of both types before), so turning the render distance down may only be a tempoary solution.

  • l909
    changed state to
    ASSIGNED
    3 days ago
  • 1 day ago
  • zenarchist(edited)
    1 day ago
    zenarchist(edited)
    1 day ago

    I ran into this same issue while prepping my own Experimental 1.30 community server. My game client kept crashing when I went near Swarog (server didn't crash).


    I thought it was my custom mods causing it and I was doing all kinds of stuff to isolate the problem, but after extensive all-day trial and error testing, it seems to be a potential vanilla 1.30 issue as in my research I stumbled across this OP thread which matches my symptoms but his experience does not include any mods.


    I had ChatGPT Codex create an automated trial and error environment for me to rapidly test iterations of my server to reproduce this issue under as-close-to-vanilla-conditions-as-possible while still retaining admin tools, and, for what it's worth, here's what it said:


    I’ve now reproduced this on DayZ Experimental 1.30.164014.27, Livonia, using a minimal server setup and an automated, repeatable freecam route.


    My original crashes occurred near a custom trader area, so I initially suspected Expansion, custom objects, or a broken modded item. However, the crash also occurs without any custom content mods loaded.


    Test setup

    • Vanilla Livonia mission and economy data, with CF-Test and Community-Online-Tools-Test for freecam.

    • A small client-side test helper drives COT’s existing camera along the same route each run.

    • The route passes through X 5153 / Z 2236 and Polana, X 3280 / Z 2132, flying at approximately 250 m/s and climbing up to 400–500 m above terrain.

    • Each surviving flight runs for 60 seconds.

    • Other graphics settings remain fixed. Terrain view distance is 10,000 m and sceneComplexity is 750,000.


    VANILLA CONTENT

    - Low (1,400 m): Completed the full 60-second test.

    - Very High (2,800 m): Crashed after approximately 11 seconds

    while climbing above Polana.

    - Extreme (3,200 m): Crashed after approximately 3 seconds.

    WINTER CHERNARUS V2 + WINTER LIVONIA

    - Low (1,400 m): Completed the full 60-second test.

    - Extreme (3,200 m): Crashed after approximately 3 seconds.


    The client exits, while the dedicated server continues running. The reproduced crashes generate the same Windows Application Error signature as my original crashes:


    Exception code:       0xc0000005
    Faulting module:      unknown
    Reported fault offset/address: 0x00007ff6953e1f08


    That address is included for correlation between runs on my machine; it is not a resolved function or stack trace. No usable native dump was produced during these tests, and the game logs end abruptly.


    These results suggest a problem in the client’s rendering/visibility handling at longer object distances, potentially involving a vanilla asset or a particular scene viewed from altitude.


    To be clear, this is not yet a completely unmodded reproduction, because CF, COT, and the camera helper remain present in all tests. The successful Low runs are also only one-minute tests. I cannot identify the exact model or engine fault from the available logs.


    The reproduced client crashes did not leave an .mdmp file.

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State

Assigned
Issue key
DZEXP-234
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
fivesevenclown
Created
Sep 30, 2026
Views
133