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  • zenarchiston [DZEXP-234](edited)

    I ran into this same issue while prepping my own Experimental 1.30 community server. My game client kept crashing when I went near Swarog (server didn't crash).


    I thought it was my custom mods causing it and I was doing all kinds of stuff to isolate the problem, but after extensive all-day trial and error testing, it seems to be a potential vanilla 1.30 issue as in my research I stumbled across this OP thread which matches my symptoms but his experience does not include any mods.


    I had ChatGPT Codex create an automated trial and error environment for me to rapidly test iterations of my server to reproduce this issue under as-close-to-vanilla-conditions-as-possible while still retaining admin tools, and, for what it's worth, here's what it said:


    I’ve now reproduced this on DayZ Experimental 1.30.164014.27, Livonia, using a minimal server setup and an automated, repeatable freecam route.


    My original crashes occurred near a custom trader area, so I initially suspected Expansion, custom objects, or a broken modded item. However, the crash also occurs without any custom content mods loaded.


    Test setup

    • Vanilla Livonia mission and economy data, with CF-Test and Community-Online-Tools-Test for freecam.

    • A small client-side test helper drives COT’s existing camera along the same route each run.

    • The route passes through X 5153 / Z 2236 and Polana, X 3280 / Z 2132, flying at approximately 250 m/s and climbing up to 400–500 m above terrain.

    • Each surviving flight runs for 60 seconds.

    • Other graphics settings remain fixed. Terrain view distance is 10,000 m and sceneComplexity is 750,000.


    VANILLA CONTENT

    - Low (1,400 m): Completed the full 60-second test.

    - Very High (2,800 m): Crashed after approximately 11 seconds

    while climbing above Polana.

    - Extreme (3,200 m): Crashed after approximately 3 seconds.

    WINTER CHERNARUS V2 + WINTER LIVONIA

    - Low (1,400 m): Completed the full 60-second test.

    - Extreme (3,200 m): Crashed after approximately 3 seconds.


    The client exits, while the dedicated server continues running. The reproduced crashes generate the same Windows Application Error signature as my original crashes:



    That address is included for correlation between runs on my machine; it is not a resolved function or stack trace. No usable native dump was produced during these tests, and the game logs end abruptly.


    These results suggest a problem in the client’s rendering/visibility handling at longer object distances, potentially involving a vanilla asset or a particular scene viewed from altitude.


    To be clear, this is not yet a completely unmodded reproduction, because CF, COT, and the camera helper remain present in all tests. The successful Low runs are also only one-minute tests. I cannot identify the exact model or engine fault from the available logs.


    The reproduced client crashes did not leave an .mdmp file.