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Streamlined AI Logi: More Controls + Less Stops = Smoother Operations

GeneralUIConflict
1

State

User feedback
Issue key
ARGF-521
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
dr3w
Created
Aug 28, 2026
Views
52
Platform
PC
Game Version
1.8.0.10
Mission
—
Is it modded?
no
Description

Effective logistics isn’t just about giving AI trucks to drive and paths to find and expecting flawless execution— it’s also about giving them more than just priorities and limits. This issue explores how providing uncomplicated controls and imposing thoughtful limits can improve AI behavior, reduce frustration, and keep the operations running smoothly without overwhelming players or servers.

Simple UI and UX Improvements

  • Logistics teams should be able to be removed/decommissioned from the Logistics Station.

  • The “Activity” column should have a simple rotating toggle switch, so Command can tell each team to either “Advance to Destination”, “Hold Location” or “Retreat to Source”.

  • A “Location” column should be added, it should just give grid coordinates and a time-stamp that could be clicked on to update it after a short delay to simulate a radio call out and to save on server resources.

  • A “Priority” column should be added to the teams to align with base priorities, allowing teams to automatically service bases matching their assigned priority level, providing a simple yet effective way to manage AI focus without requiring explicit route setting.

AI Repair and Fuel Teams

Those illegible, off-brand “Stuck” task icons that the CO can’t even spot from the Combat Support Station are a constant source of frustration. If these new controls can’t fully fix that, then AI Repair and Fuel teams should be there to get the job done!

Without transport trucks on the scene, the AI should jump into a repair truck (if available) and patrol between friendly bases within a limited radius, searching for wrecks to salvage or AI logi drivers needing assistance. A “towing” mechanic could be a simple teleport to reset stuck AI.

Repair teams should operate from a designated “Source” base—any FOB or MOB—and stay within say 3-6 km of it. They should refill supplies at the nearest port and prioritize patrolling nearby FOBs when low on resources, otherwise remaining on standby at their source.

Players should be able to request repair tasks or command repair teams to hold position. If AI logistics become more dependable, fuel could be balanced as a scarcer resource, with AI fuel trucks supplying bases as needed. This will surely gain importance alongside upcoming electrical grid updates.

The “Condition” icon should clearly indicate the type of vehicle the logistics team is using, as well as flash an immediate danger sign if taking fire, helping commanders track their status at a quick glance.

Executive Officer Role

One of the most basic yet crucial demands is the addition of an optional XO role for the commander. This role would help share the burden of logistics and operations, allowing the CO to focus more on the strategic command of combat support (see related issues on Radio Direction Finding (RDF) #ARGF-530 and Task Allocation Points #ARGF-527). Restrictions on the XO’s access to certain stations or bases would prevent task duplication and reduce vote spam, improving overall team coordination. This is not meant to be a permanent position to take yet another player from the front, but something that can help address issues more efficiently while providing focused training and support to develop a more competent and responsive command hierarchy.

Optimizing AI logistics with simple controls and task limits reduces server load (by preventing AI pathfinding spam) and player frustration, ensuring smoother, more reliable supply operations without overwhelming resources or micromanagement.

Reactions

Activity

    about 1 month ago
  • dr3w
    created issueabout 1 month ago
  • dr3w
    changedabout 1 month ago
  • l909
    changed state to
    USER FEEDBACK
    about 1 month ago

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State

User feedback
Issue key
ARGF-521
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
dr3w
Created
Aug 28, 2026
Views
52