• Tracker

    Spaces
    Browse
    Statistics
  • Issues
  • Feedback - Rework of enemy radio mechanics to facilitate teamwork
Back

-3

Feedback - Rework of enemy radio mechanics to facilitate teamwork

Conflict

User Feedback

Issue Key

AREXP-245

State

User feedback

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

polo117

Created

May 9, 2026

Views

102

Attachments

No attachments

Experimental Version

1.7.0.33

Mission

 

Is it modded?

Description

The mechanic allowing enemies to listen into your radio traffic is currently poorly designed as it punishes players who seek to coordinate, communicate and work as a team.


Experienced players can navigate this mechanic easily enough, and may find it enjoyable.

Casual, inexperienced players (the majority of the team at most times) are typically unable to navigate this mechanic consistently, not using codewords, describing specifics that allow enemies to decipher their location etc.


So for an experienced Commander to maintain regular communication with the ENTIRE team, it is most practical to simply continue using the default platoon channel to coordinate and communicate, while knowing that very intel is being listened in on.


The enemy radio mechanic is a niche feature that negatively impacts core pillars of an authentic military experience, communication, coordination and teamwork. It needs to be reworked so it isn't so easy to obtain enemy comms, and allows the players to have a chance to develop and maintain these pillars without micromanaging a hardcore niche mechanic that many people are unaware of, and find difficult to navigate.


Some suggestions to rework would be.


  • Handheld radios do not allow listening in on enemy radio traffic

  • Backpack radios do allow listening in on enemy radio traffic

    This would mean obtaining a device to listen into enemy radio traffic is harder to comeby, it takes up a backpack slot, and can be visually seen that an enemy has our radio comms.


As a regular Commander that finds the challenge of HQC enjoyable, this mechanic punishes me for attempting to effectively and efficiently communicate, and coordinate the team, unless I go the extra mile on top of what I'm already doing, and constantly remind and train players on comsec. Though that will negatively impact the momentum and trust I build with the team from gamestart, if I need to constantly nag to people about comsec...

Activity

    4 months ago

  • polo117
    created issue4 months ago
  • polo117
    changed4 months ago
  • purechaoscommented
    4 months ago

    Making this game casual friendly will make veterans quit the game

    they've already started applying automatic handbrake when you leave the vehicle in 1.7, which I disapprove of #AREXP-114

  • 4 months ago

  • polo117replied to a comment
    4 months ago

    My suggestion doesn't remove the mechanic, it would make it more hardcore, while allowing us veterans and casual players to have more of an opportunity to work together.

  • 4 months ago

  • l909
    changed state to
    FEEDBACK
    4 months ago
  • 3 months ago

  • maxime222commented
    3 months ago

    Arma is supposed to be a realistic game so I am against it

  • about 21 hours ago

  • l909
    changed state to
    USER FEEDBACK
    about 21 hours ago

You are not signed in. Please sign in to see more details and to reply.

Issue Key

AREXP-245

State

User feedback

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

polo117

Created

May 9, 2026

Views

102

Attachments

No attachments