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Sending this response after you asked me on a Twitter/ X posting to respond here.
When starting the game I have been able with the latest update the first time gets the game to recognize an Xbox controller as Xbox and not playstation. I can go into a server but as soon as the server restarts or I'd leave and go into the menu it reverts to PlayStation showing icons for the wrong controller. I started Steam Steam more than once. Uninstalled and reinstalled the game and made sure to clear out the my documents folder of the game settings/profile to make sure it wasn't holding on to older settings. Completely reset up the game and it continues to happen.
I'm playing on a Windows 11 PC, Nvidia 5060 TI card, I even tried more than one Xbox controller.
Activity
I'm going to guess this may be related to other software you may have for remapping controller buttons and such. Ideally, if at all possible, try to run the game on a fresh Windows install (maybe on another computer or even a VM) and see if you still have the issue.
I have access to both XBOX and DualSense controllers and they've always been recognised correctly in the game, whether it's through a 2.4GHz dongle or a bluetooth adapter.
I don't use any software to remap controllers. It also happens with more than one controller. And a friend of mine who I'm really hoping to have this fixed for has accessibility issues and needs to use a controller and it happens on their PC. It's also been a known issue in the past for many other players. Same issue whether I use Bluetooth or wired controller my friend uses a wired controller
I'm having the same issue. I'm using a Steam Controller and I've tried disabling Steam Input and all other sorts of recommendations presented in the Steam Forums and nothing works. This is an issue the developers need to address directly in the game menus on PC. They need to address functionality that allows you to select the controller layout that you want the game to display. Adding a XBOX glyph toggle would completely fix this issue.
Title: Third-party XInput controller incorrectly triggers PlayStation button glyphs
Game version: Arma Reforger 1.8.0.13
Platform: Windows / Steam
Controller: GameSir G7 Pro 8K
Windows device: Xbox 360 Controller for Windows
USB hardware ID: VID_3537&PID_1CC5
Issue
Arma Reforger displays PlayStation-style controller glyphs when using a GameSir G7 Pro 8K, even though Windows recognizes the device as an Xbox/XInput controller and the controller functions normally.
The issue affects the visual button prompts only. Input behavior itself appears correct.
A genuine Microsoft Xbox controller on the same PC displays the expected Xbox A/B/X/Y glyphs.
Steps to reproduce
Connect a GameSir G7 Pro 8K to a Windows PC.
Confirm in joy.cpl that Windows identifies it as Controller (XBOX 360 For Windows) and status is OK.
Disable Steam Input for Arma Reforger.
Launch Arma Reforger.
Navigate the main menu or enter a session.
Observe that the UI displays PlayStation-style button prompts instead of Xbox A/B/X/Y prompts.
Troubleshooting already performed
Steam Input enabled and disabled — no change.
Controller disconnected during game launch and connected afterward — no change.
Controller polling rates tested at 250 Hz, 1000 Hz, 4000 Hz, and 8000 Hz — no change.
Windows consistently identifies the controller as an Xbox/XInput device.
Genuine Microsoft Xbox controller tested on the same system — Xbox glyphs display correctly.
Log evidence
When the GameSir controller is connected directly, the Reforger log shows PlayStation-specific UI resources being loaded:
UI/Textures/Icons/icons_gamepad/icons_gamepad_playstation-glow-200_atlas.edds
UI/Textures/Icons/icons_gamepad/icons_gamepad_playstation-200_atlas.edds
along with the generic gamepad resources. console
When using a genuine Xbox controller, the PlayStation resources are not loaded. The log instead shows only the generic gamepad resources:
icons_gamepad-200_atlas.edds
icons_gamepad-glow-200_atlas.edds
This indicates that Reforger is selecting a different glyph/resource family depending on the physical controller being presented.
Additional isolation test
As a diagnostic test, the GameSir controller was hidden from the game and presented through a virtual Xbox controller.
With the virtual Xbox controller exposed to Reforger, the PlayStation-specific resources disappeared and the game loaded only the normal gamepad resources:
icons_gamepad-200_atlas.edds
icons_gamepad-glow-200_atlas.edds console
The same configuration successfully connected to an official BattlEye-protected Reforger server, with BattlEye initializing normally. console
Expected behavior
An XInput-compatible controller that Windows identifies as an Xbox controller should display Xbox-style A/B/X/Y, LB/RB, LT/RT, View/Menu glyphs.
Actual behavior
The GameSir G7 Pro 8K functions as an Xbox/XInput controller but Reforger selects the PlayStation glyph set.
Likely area to investigate
The issue appears to be in controller presentation/glyph classification rather than actual input handling. Reforger may be using controller identity, HID metadata, VID/PID, or another device-classification property in addition to XInput capability when selecting the glyph atlas.
The physical controller in this case reports:
VID_3537
PID_1CC5
It may be worth checking how third-party XInput devices are classified by the gamepad glyph-selection logic.
Suggested improvement
In addition to fixing automatic detection, a user-selectable setting such as:
Controller Glyph Style: Auto / Xbox / PlayStation
would provide a fallback for unsupported or incorrectly classified third-party controllers.
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