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[SINGLEPLAYER] The saving/loading system got worse with the latest update (1.7.0.30)

Conflict
1

State

Awaiting internal testing
Issue key
AREXP-162
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
domcho
Created
Apr 29, 2026
Views
155
Experimental Version
1.7.0.30
Mission
—
Is it modded?
no
Description
  1. In HQC, after loading a saved game, built FOBs are not working - all the buildings are there but the base is not treated as an FOB. FOBs within radio range to MOB have their buildings displayed on the map, but not the command tent and there is no base name (as if there is no command tent).

  2. Supplies stored inside services are not saved/loaded, including in the command tent at the MOB. Every time you load a game the MOB and the FOBs are at 0 supply.

  3. AI that was previously cleared from certain areas now (re)spawns. For example, in my playthrough my MOB is at Crag Point (east from Saint Pierre). The first FOB I built was just east from Saint Pierre. After loading the saved game, not only is the FOB not working, but every time I load the save, I have to fight around 10 AI bots that spawn right on top of the base. On Saint Pierre logistical base, there were also 1-2 AI squads, even though I had the base cleared and captured before the save. Same thing with my 2nd FOB at the supply point in Durras.

  4. Disassembled pre-placed entities such as roadblocks don't get saved. This is not new though.

  5. Some destroyed entities such as trees and light towers (like the ones at Military Base Levie) don't get saved either. This is also not new, but is forcing the player to have to destroy them every time he loads the game if he wants to place or land a helicopter.

  6. When an auto-save completes, the game freezes for 1-2 seconds. I did not have this problem prior to 1.7.0.30 and my game is getting saved on an SSD.


ADDITIONAL INFORMATION:

  1. One thing I noticed is that the Soviet command tent had its radio chatter updated in 1.7, but the FOB command tents play the old radio chatter after loading the saved game. I might be wrong, but this leads me to believe that the wrong command tent entity is being saved/loaded? That's not the case for the command tent at the MOB at least.

  2. Despite not having radio connection, you can see in my first screenshot, I still have my tasks for capturing bases and reconfiguring the tower at Regina. I believe this is related to the latest bugfixes regarding tasks not displaying after loading a save, but this immediately raises the question - If I have no radio connection, why are the tasks not getting auto-cancelled as they should in a normal game?

  3. The green supply icon that should be displayed at Durras is not shown - this was the case from the beginning of the game, and I believe is unrelated to save/loading.

Attachment5 files · visible to everyone

loadedsave.jpg

387 KB

mob1.jpg

323 KB

mob2.jpg

298 KB

Durras1.jpg

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Durras2.jpg

337 KB

Reactions

Activity

    6 months ago
  • domcho
    created issue6 months ago
  • domcho
    changed6 months ago
  • domcho
    changed6 months ago
  • domcho
    changed6 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    6 months ago
  • 5 months ago
  • domcho
    5 months ago
    domcho
    5 months ago

    Here's a video demonstration.

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State

Awaiting internal testing
Issue key
AREXP-162
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
domcho
Created
Apr 29, 2026
Views
155