Following the recent update that introduced the Far Hiding feature (which terrain-blends characters at long distances), I noticed an issue when a character is shot and falls down. Once a character drops to the ground upon getting hit, killed, or falling unconscious, they completely disappear beneath the terrain texture/geometry, making them impossible to see.
Note: I specifically observed this behavior during hit/incapacitation animations rather than a regular prone action.
Steps to Reproduce:
Position yourself at a long distance where the Far Hiding system is active.
Shoot a character at that distance so they fall dead or get knocked unconscious (ragdoll/fall animation).
Observe the character disappearing completely into the ground texture as they hit the deck.
Expected Result: The fallen/unconscious character's body should remain visible on the terrain, blending naturally with the environment without fully vanishing into the geometry.
Actual Result: The character becomes completely invisible immediately upon falling to the ground after being hit.
Additional Information: Attached video shows the exact moment when the shot hits and the character disappears upon falling.