# Spawn points being spawnable after map save loading... has been broken for 8 months now.
## Please release a hotfix with this resolved!
### Additional details
After a save game loads and a GM has to manually activate spawn points (because their state doesn't save/is broken, and by moving them or using "snap to terrain" they activate), then the GM can right-click to "edit", & manually "disable" the spawn point.
However, once manually disabled, the spawn point still appears active/normal, and players even get a countdown to spawn... BUT once the countdown timer reaches zero... it only THEN says "disabled," which means every user has to wait tens of seconds. That's one hundred twenty-eight players waiting tens of seconds several times in a match and thousands of users throughout a day in a high-population server like ours.
Instead, the spawn point should be either greyed out (bad, would still confuse players) OR ideally it should be invisible & unlisted again (similar to how it is currently) after a saved map is loaded (in its presently broken state) although invisible/non-selectable should be an actual state linked to a "disabled" status.
disabled-spawns-should-not-be-selectable-or-colored-normally-01-countdown.jpg

disabled-spawns-should-not-be-selectable-or-colored-normally-02-unavailable.jpg

disabled-spawns-should-not-be-selectable-or-colored-normally-03-gm-screen.jpg
