• Tracker

    Spaces
    Statistics
  • Game Feedback
  • [Feature Request] Update Conflict separately from the main game, as a mod
Back

1

[Feature Request] Update Conflict separately from the main game, as a mod

Issue Key

ARGF-253

State

Open

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

medoed

Created

Aug 2, 2026

Views

15

Attachments

No attachments

Platform

PC

Game Version

1.7.0.54

Mission

 

Is it modded?

Description

This very popular mission frequently encounters bugs and glitches. Like the ones below, for example. And it takes months for them to be fixed.

Fixed: Base capture speeding up depending on the number of people capturing was broken


Changed: Reduced overall mortar shell cost, and made 82mm (2b14) shells cheaper than 81mm (M252) shells to better reflect their lower capabilities


Changed: Adjusted the position of sandbags next to CP_PowerPlant base main tent in HQC_Eden, to ensure that elements of the tent's barricade aren't clipping into them, and it's easier to walk around the barricade


Fixed: Supply cache composition was clipping with terrain on Île-aux-Saules, Everon


Fixed: Misplaced dragon tooth in Military Base Chotain

Fixed: Arland, Everon, and Kolguyev statically placed antennas should not have enabled radio components or service

Fixed: FIA HE mortar shell had wrong price

Fixed: Adjusted the position of a dragon's tooth in Military Mase Levie so it's not inside the wall

Fixed: Tents around FIA's living quarters were partially in the ground


Fixed: Adjusted transforms of other objects like planks, supply storage, bunkers (and others) around Calvary Hill so they better fit the terrain


Perhaps you could separate this mission into a separate mod and update it more frequently than the main game?

You are not signed in. Please sign in to see more details.

Issue Key

ARGF-253

State

Open

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

medoed

Created

Aug 2, 2026

Views

15

Attachments

No attachments