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2
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Public
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Created
Jun 30, 2026
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20Attachments
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Mission
Is it modded?
Description
Steps to reproduce:
Put TNT demo block on floor
Put Detonator in hand
Use Arm and connect to detonator action on TNT
Inspect detonator and use Disconnect all charges action
Check actions on TNT (Disarm action is still visible instead of arm)
Reason for the issue:
SCR_DetonatorGadgetComponent::RemoveAllChargesFromTheList calls SCR_ExplosiveChargeComponent::ReplaceDetonatorFromTheList with default replaceWith , which causes an invalid ID to get inserted in SCR_ExplosiveChargeComponent::m_aConnectedDetonators.
An analogous issue also exists for SCR_DetonatorGadgetComponent::ReplaceChargeFromTheList
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Issue Key
State
Access
Public
Project
Creator
Created
Jun 30, 2026
Views
20Attachments
No attachments