Thank you @bones for reporting this. The strafing inertia is an awful anti-player and anti-fun experience.
@BohemiaInteractive ...
- Our 128 slot vanilla ArmA is full daily and not a single person has anything positive to say about this change.
- Please provide more server-side settings for changes you make... if you had a company policy for deeper parameterization then you wouldn't have nearly as many complaints because these changes could be left to server owners to selectively apply. Add strafing inertia if you want, for the milsim junkies who want to simulate cumbersome movement, and still provide a server-side config.json setting to maintain the smooth/fun/enabling movement that you had prior to v1.7 which worked well for years.
- It should be self-evident that Reforger (and soon ArmA 4) have a massive casual audience that you're demonstrably ignoring for a vocal minority of who've historically taken you for granted anyway (surly milsim players vs friendly casuals who dreamed of experiencing ArmA without cost-prohibitive PCs).
- I've played every BI game since ArmA 1, longer than most players, but I've always played and appreciated a wide range of games beyond sims with a wide range of players who enjoy different play styles. Having an inordinate amount of experience in across all your titles, it's bizarre that you would make such a backward & rigid change.