• Tracker

    Spaces
    Statistics
  • Experimental Feedback
  • Problem with occlusion culling and LOD. Graphics and rendering.
Back

4

Problem with occlusion culling and LOD. Graphics and rendering.

General

Issue Key

AREXP-17

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

forestdump

Created

Apr 3, 2026

Views

197

Attachments

UH1H LOD.mp4

MI8 LOD ERROR.mp4

TREES LOD.mp4

SETTINGS 1.7.png

Experimental Version

1.7.0.13

Mission

 

Is it modded?

Description

I noticed that in the current experimental patch 1.7, the re-rendering of some objects has slowed down after they are hidden from view and removed from the render. There are several examples. In the first case, the UH-1H's scope is re-rendered with a significant delay, which should not be there because it was initially folded. However, it is re-rendered both in its folded and unfolded states with a delay.

The same thing happens with some elements of the MI-8 cockpit. The scope is also partially rendered with a delay. Some parts of the machine gun also twitch and are rendered with a delay, regardless of the number of camera switches.

Well, the last thing I wanted to say is not related to occlusion culling, but rather to LOD. There is a problem that causes the LOD of trees to flicker heavily (switching very abruptly and clumsily). It feels like they are switching much closer and more abruptly than before. I have played a lot of DayZ, and it is very similar to how the LOD of vegetation switches abruptly and unpleasantly there, which was not as noticeable in Arma Reforger.

All the graphics settings that control the overall quality of graphics, LODs, and objects are set to maximum.

Activity

    5 months ago

  • forestdump
    created issue5 months ago
  • 5 months ago

  • jamiecommented(edited)
    5 months ago

    Yeah, I noticed the occulsion culling is rather too aggressive. Many objects are missing, or the terrain plane can sometimes be missing. Here is me looking towards Perelle Bay from Beacon Ridge near top left of "098 036". I'm using maxed-out settings (except for SSR) and FSR upscaling.

  • 5 months ago

  • l909
    changed state to
    AWAITING INTERNAL TESTING
    5 months ago

You are not signed in. Please sign in to see more details and to reply.

Issue Key

AREXP-17

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

forestdump

Created

Apr 3, 2026

Views

197

Attachments

UH1H LOD.mp4

MI8 LOD ERROR.mp4

TREES LOD.mp4

SETTINGS 1.7.png