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scullyxlife
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  • scullyxlifereplied to a comment on [DZG-2499]
    scullyxlifereplied to a comment on [DZG-2499]

    i was expounding on what you were explaining so that it made a bit more sense to the bohemia moderators here, not sure how that would be able to be done with the consoles system and their contract requirements. files are reloaded from the custom folder on every restart so it would need to relatively be about the same as the init.c and more than likely not something they will be able to provide for any time soon

  • scullyxlifereplied to a comment on [DZG-2499]
    scullyxlifereplied to a comment on [DZG-2499]

    So on PC we have editor loader mod, or we can add in through one of the c files to be able to place structures/p3d objects to the map. On console through Nitrado we are only able to use JSON object spawning which reloads the builds on restart, essentially resetting them to stock placements, what everyone is saying for the nasdara assets on the rebuildable structures is that there isnt any persistence for them when placed by JSON within the objectspawner arrays that we know of, there is item persistence when those are picked up, and slight vehicle persistence but those get removed as well on restart, items are the only things that gain CE persistence when placed by JSON object spawner system

  • scullyxlife
    created issue
    DZG-1367·Input Presets Doubling