• Tracker

    Spaces
    Browse
    Statistics
  • /
  • /Stable Feedback
  • /DZG-2499
Back
1

Badland builds, unbuilding itsself

1

State

Need more info
Issue key
DZG-2499
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
dayzserverowner6767
Created
Nov 3, 2026
Views
49
Platform
Xbox
What happened?

Owner of a xbox server here. I added some new badland houses in my cherno server for people to build up using the trowel, wood etc. However, every restart the buildings i added turn empty with the built up walls, windows and doorways completely disappeared and all building materials completely gone. Is this fixable?

Reproduction steps

Not sure what to put here

Exact build version (optional)
—
Where did it happen?
Community
Is it modded?
Yes
Expected result

By modded, its got 40,000+ custom objects from the editor. It has many unique builds etc.

Section
Mod list

Dayz editor

Load order / launch params

Dayz editor

Reactions

Activity

    about 11 hours ago
  • dayzserverowner6767
    created issueabout 11 hours ago
  • l909
    changed state to
    NEED MORE INFO
    about 10 hours ago
  • l909
    Moderator
    commented
    about 10 hours ago
    l909
    Moderator
    commented
    about 10 hours ago

    Hello.
    Is this the same issue as here? https://report.bistudio.com/issues/DZG-1231

  • dayzserverowner6767replied to a comment
    about 9 hours ago
    dayzserverowner6767replied to a comment
    about 9 hours ago

    No but we also have the rock and tree issue.

    The issue i logged here is when i added the badland buildings, when u build the doors etc they dissapear on restart

  • dayzserverowner6767replied to a comment
    about 5 hours ago
    dayzserverowner6767replied to a comment
    about 5 hours ago

    What more information will help?

  • about 2 hours ago
  • scullyxlifereplied to a comment
    about 2 hours ago
    scullyxlifereplied to a comment
    about 2 hours ago

    So on PC we have editor loader mod, or we can add in through one of the c files to be able to place structures/p3d objects to the map. On console through Nitrado we are only able to use JSON object spawning which reloads the builds on restart, essentially resetting them to stock placements, what everyone is saying for the nasdara assets on the rebuildable structures is that there isnt any persistence for them when placed by JSON within the objectspawner arrays that we know of, there is item persistence when those are picked up, and slight vehicle persistence but those get removed as well on restart, items are the only things that gain CE persistence when placed by JSON object spawner system

  • dayzserverowner6767commented
    about 2 hours ago
    dayzserverowner6767commented
    about 2 hours ago

    Yes i see this makes alot of sense thank you for stating clearly. Do you think there will be a way either bohemia or nitrado can make it so these json builds dont lose their built up walls and doors so we could spawn them as a json, build them up and not have to worry about it resetting? Or is this not possible at all. Thank you tho for the response times guys its been super quick and helpful.

  • scullyxlifereplied to a comment
    about 2 hours ago
    scullyxlifereplied to a comment
    about 2 hours ago

    i was expounding on what you were explaining so that it made a bit more sense to the bohemia moderators here, not sure how that would be able to be done with the consoles system and their contract requirements. files are reloaded from the custom folder on every restart so it would need to relatively be about the same as the init.c and more than likely not something they will be able to provide for any time soon

You are not signed in. Please sign in to see more details and to reply.

State

Need more info
Issue key
DZG-2499
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
dayzserverowner6767
Created
Nov 3, 2026
Views
49