- ARGF-188·FIA map overview leads to some kinde of 'legal' cheating or at least unfaire advantagescreated issueabout 4 hours agoospx01
- ospx01commented on [ARGF-183]about 5 hours ago
True and a silly behavior of the game. While i confirm the error, there is a bad workaround for assigning fragmentation grenades back to the quick slot 4. just open the inventary and delete smoke grenade from slot 4 so that your quick slot 4 is empty. close the inventary and reopen it. Now you can put the fragmentation grenade in the slot 4. However this is a bad and silly workaround which takes time and the ability to react propperly. The bug as such should be removed as soon as possible.
- about 1 month ago
yes, agreed, there is a problem with this helicopters while i wouldn't restrict it to helipads. the same problem you will encounter at small landing zones surrounded by trees or masts and other objects. the heli keeps moving while nobody is in it and brakes are on. There a perfect landed and allready parked helicopter even brakes later.
- ARGF-60·playable FIA faction leads to growing imbalance between US and Soviet-side players and some escalating consequencescreated issueabout 1 month agoospx01
- ospx01commented on [ARGF-36]about 1 month ago
I don't agree. I’ve been playing the FIA faction quite intensively over the last few days. In none of the many matches did I find any reason to use the gear found in those (not realy) "hidden" crates—especially since they are usually located in completely remote, uninteresting spots that are sometimes inaccessible to vehicles.
It seems far more practical and convenient to simply find a remote or abandoned enemy base and stock up from its arsenal, or to take out one or two of the enemy NPCs guarding the area to get hold of some gear.Driving, enemy AI logistics units are also excellent targets for gearing up, as they barely put up a fight when attacked.
- ospx01commented on [ARGF-36]about 1 month ago
i think, it's a nice ' chellenge' to search and translate the coordinates from the peace of paper to the map. However, seems like there are not that much different randomized spawnpoints for the crates - so, who often plays, will quickly know, where the potential FIA crates are. Additionaly some of the crates are even hard to reach with cars for resuppling (i.e. Everon/west of Regina) not to mention resuppling with helicopters is close to impossible but actually don't need to be).
So I see less a problem with marks in the map instead of the shopping list but see an issue with the ammount of randomized spawn points for this crates.
about 4 hours ago
about 1 month ago
about 1 month ago