What does obfuscation have to do with the static memory limit?
Obfuscation does increase memory usage, but thatโs beside the point; weโve had many of these servers running for a while now, and mechanics keep piling up. The 33MB limit is absurd in 2026, and you know it. Plus, every DayZ update inherently adds more static memory load, leaving us with less space to load our mods. Honestly, your comment doesn't add anything new to the conversation.
Why isn't anyone from BI saying anything about this?
We ought to know something about this; Badlands brings changes and a lot of new scripts. We'll have less and less static memory available just to keep running the same modsโit makes no sense.
This report has been assigned. We understand there will be some improvement in future updates like 1.30?
I'm also having the same memory problem in module 4_world. With the amount of things we can find in the workshop these days, it seems far too easy to reach the limit.