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gantelya
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4Issues
5Score

    about 9 hours ago

  • gantelya
    changed title toProjectile Rocket Sound  in MP(broken)about 9 hours ago
    ARGF-187·Projectile Rocket Sound  in MP(broken)
  • gantelya
    created issueabout 9 hours ago
    ARGF-187·Projectile Rocket Sound  in MP(broken)
  • 17 days ago

  • gantelyacommented on [AREXP-321]
    17 days ago

    Additionally:
    It doesn't matter what the thickness of the armor is, at least 15 or 25 mm.Random breakthroughs occurred.

  • gantelyacommented on [AREXP-321]
    17 days ago

    😭
    "The best collider setup (in our opinion) is found in Prefabs\Vehicles\Wheeled\M1240A1_MATV\M1240A1_MATV_Base.et. Penetration occurs just below the windshield. The projectile first contacts UTM_Front_Horn, then passes through UTM_Interior and hits the player. Additionally, penetration sometimes happens randomly through the side doors.

    The door and hull colliders have been reworked – gaps between them and the main armour have been eliminated. This applies to: UTM_Door_Front_Left, UTM_Door_Rear_Left, UTM_Door_Front_Right, UTM_Door_Rear_Right, and UTM_Cabin_Outside.

    The most serious issue we have is with the example Prefabs\Vehicles\Wheeled\M998\M1151_armed_CROWS_M2.et. Since patch 1.6, during movement in multiplayer, the roof colliders (Roof) are simply ignored, or the penetration behavior becomes unpredictable. All tests were conducted using the M855 round. In ServerDiag, we ran a test while colliders were visually visible – everything seemed correct; they move properly and do not disappear. The problem is solely with the penetration itself."

  • about 2 months ago

  • gantelyacommented on [AREXP-6]
    about 2 months ago

    @l909 Yo, hi.

    Can you tell me if there's a solution?

  • 3 months ago

  • gantelya
    changed3 months ago
    AREXP-59·Diag Menu
  • gantelya
    created issue3 months ago
    AREXP-59·Diag Menu
  • 3 months ago

  • gantelyacommented on [AREXP-14]
    3 months ago

    I would also like to add inertia to Q and E ))

  • 3 months ago

  • gantelya
    changed3 months ago
    AREXP-6·Switch Sight Ranges (Turret)
  • gantelya
    changed3 months ago
    AREXP-6·Switch Sight Ranges (Turret)
  • gantelya
    created issue3 months ago
    AREXP-6·Switch Sight Ranges (Turret)
  • gantelya
    changed3 months ago
    AREXP-5·Optic Scope(switching Sight Ranges)
  • gantelya
    created issue3 months ago
    AREXP-5·Optic Scope(switching Sight Ranges)