• Tracker

    Spaces
    Browse
    Statistics
  • /
  • /Experimental Feedback
  • /AREXP-321
Back
4

Armor penetration issue while vehicle is moving

GeneralVehiclesMultiplayer
4

State

Confirmed internally
Issue key
AREXP-321
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
drongo
Created
Jun 25, 2026
Views
265
Experimental Version
1.7.0.41
Mission
—
Is it modded?
yes
Section
List mods

Tactical Flava

Description

In the stable version of Arma Reforger, an armored vehicle consistently withstands incoming rounds when it is stationary. The armor glass and armor plates correctly absorb the impacts without being penetrated.

However, as soon as the vehicle starts moving, the same ammunition immediately penetrates the armor. This happens even though there is no visible damage or destruction of the armored glass beforehand.

The same behavior can also be reproduced on vanilla vehicles. The second video demonstrates the issue using the LAV-25.

In general, even if the character is enclosed inside a box made of colliders to rule out direct penetration, the issue still occurs in the same way.

The problem appears to be related specifically to vehicle movement. A possible cause may be a desynchronization between the vehicle’s world position and the character’s world position while the vehicle is moving.

Please refer to the attached videos for a detailed demonstration of the issue.

Attachment2 files · visible to everyone

penetraing_moved_vehicle_problem.mp4

28 MB

lav_case.mp4

5.5 MB

Reactions

Activity

    4 months ago
  • drongo
    created issue4 months ago
  • pgshka
    4 months ago
    pgshka
    4 months ago

    🙁...

  • l909
    Moderator
    4 months ago
    l909
    Moderator
    4 months ago

    Hello.
    Can you please check if the issue is still relevant in 1.7.0.54 as well?

  • l909
    changed state to
    NEED MORE INFO
    4 months ago
  • bernat
    QA
    4 months ago
    bernat
    QA
    4 months ago

    @l909 in the attached video you can see that they tested this on 1.7.0.54

  • l909
    Moderator
    4 months ago
    l909
    Moderator
    4 months ago

    In such case the ticket should have been created in the main section with the correct version - as the ticket version shows 1.7.0.41 and this is the experimental space

  • l909
    changed state to
    AWAITING INTERNAL TESTING
    4 months ago
  • gantelya
    4 months ago
    gantelya
    4 months ago

    😭
    "The best collider setup (in our opinion) is found in Prefabs\Vehicles\Wheeled\M1240A1_MATV\M1240A1_MATV_Base.et. Penetration occurs just below the windshield. The projectile first contacts UTM_Front_Horn, then passes through UTM_Interior and hits the player. Additionally, penetration sometimes happens randomly through the side doors.

    The door and hull colliders have been reworked – gaps between them and the main armour have been eliminated. This applies to: UTM_Door_Front_Left, UTM_Door_Rear_Left, UTM_Door_Front_Right, UTM_Door_Rear_Right, and UTM_Cabin_Outside.

    The most serious issue we have is with the example Prefabs\Vehicles\Wheeled\M998\M1151_armed_CROWS_M2.et. Since patch 1.6, during movement in multiplayer, the roof colliders (Roof) are simply ignored, or the penetration behavior becomes unpredictable. All tests were conducted using the M855 round. In ServerDiag, we ran a test while colliders were visually visible – everything seemed correct; they move properly and do not disappear. The problem is solely with the penetration itself."

  • gantelya
    4 months ago
    gantelya
    4 months ago

    Additionally:
    It doesn't matter what the thickness of the armor is, at least 15 or 25 mm.Random breakthroughs occurred.

  • 3 months ago
  • l909
    changed state to
    CONFIRMED INTERNALLY
    3 months ago

You are not signed in. Please sign in to see more details and to reply.

State

Confirmed internally
Issue key
AREXP-321
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
drongo
Created
Jun 25, 2026
Views
265