Follow-up:
tried increasing RespawnAttempt (2→4), RespawnLimit (20→50), and RespawnTypes (12→30) in globals.xml, since our very large modded item count (3400+ types across 13 files) meant most types never got a chance per CE cycle. Tested over roughly 16 hours (four consecutive ~4h server sessions, 2026-08-24 04:01-20:01).
Total placement attempts logged for our ContaminatedArea-restricted test items over that period:
AK101_Black (800 "search overtime"/"hard to place" combined).
AK101_Green (776 "search overtime"/"hard to place" combined).
M4A1_Green (1007 "search overtime"/"hard to place" combined).
Ammo_40mm_ChemGas (1885 "search overtime"/"hard to place" combined).
None of the successful spawns accumulated across that same 16h period landed inside any of our 7 painted ContaminatedArea zones.
So increasing the CE's per-cycle throughput did not fix the underlying issue. Our original questions from the initial report still stand and are, if anything, more clearly demonstrated by this data: items appear to spawn at locations that don't match their configured usage/area-flag requirement at all, rather than being constrained to (or evenly competing for) the painted zones.