Using the example of your car, you can see that at the moment there is a problem with the attachments of the car, and with the interaction with the seats for boarding.
If you approach the car, you can pick up the opposite wheel, through the whole car.

I also ran into a problem with my cars. When there is any attachment behind the "chair", interaction with the attachment takes priority. Previously, the priority was always behind the "chair" and the player could sit down without any gaps. Now you can only sit down when there are no attachments behind the chair. In the screenshots, the chair area is closest to all the attaches, and I'm only focusing on the chair area, but it's the attaches who have priority first.



The seat area in View Geometry covers all the parts I'm looking at in the screenshots. But the "sit down" action appears only when you hover over the area behind which there are no proxies. In all other cases, it is the proxy that gets priority for interaction.